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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Question about Influencing...

by FleuriVanish wrote:@Fleuri - Sounds like creative play to me!However, it seems like they would not only be hurting their ally, but the alliance as a whole, thus securing a loss.In the situation...

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Reply: Eclipse: Rise of the Ancients:: News:: Re: Print errors on Eclipse:...

by Ghorro I may have missed the answer to this somewhere, but will the other continents get, specially in my case USA shipments?

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Reply: Eclipse: Rise of the Ancients:: News:: Re: Print errors on Eclipse:...

by Neva KeeDreamdealer wrote:Tractor Beam for the win!I got it today - thanks!toniemn wrote:Wow, economy letter goes to Germany over the weekend! We're positively surpriced :-)Obviously economy letters...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Looking good - but I see...

by Whymme So, the definition of 'epic' is 'takes longer to play'? Really? Is that all there is?

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Reply: Eclipse: Rise of the Ancients:: News:: Re: Print errors on Eclipse:...

by pethulhu well, mine came today, and I live in Germany as wellthanks lautapelit

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Question about Influencing...

by Hannibal Rex Correct me if I'm wrong:An alliance is worth 3 VPs. Leaving an alliance gives you a permanent -3 VPs. That's a setback of 6 VPs, even without the Traitor card.

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Reply: Eclipse: Rise of the Ancients:: News:: Re: Print errors on Eclipse:...

by toniemnGhorro wrote:I may have missed the answer to this somewhere, but will the other continents get, specially in my case USA shipments?This shipping program is only for Essen visitors who bought...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Please let this be the...

by chademe Just make the next one come in a bigger box.

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Anyone willing to ship...

by vidra Hi Leven,Thank you so much for all your efforts. They are really appreciated. You're right, the combined price of the shipping and the game would indeed be too high. The good news is that I...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Question about Influencing...

by DulkalHannibal Rex wrote:Correct me if I'm wrong:An alliance is worth 3 VPs. Leaving an alliance gives you a permanent -3 VPs. That's a setback of 6 VPs, even without the Traitor card.2, -3 and 5,...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Please let this be the...

by ParticleMan Your box? What about your table??

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Question about Influencing...

by FleuriHannibal Rex wrote:Correct me if I'm wrong:An alliance is worth 3 VPs. Leaving an alliance gives you a permanent -3 VPs. That's a setback of 6 VPs, even without the Traitor card.I didn't...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Looking good - but I see...

by DrMercylexen wrote:My friends and I were talking about how cool it would be to equip ones ships with interceptor bays to give them new tactical opportunitiesBefore this expansion came out i added a...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Looking good - but I see...

by DrMercyOh good god no.The game is balanced for 9 rounds. Increasing game length skews advantage to races that gain momentum (like Hydran), and punishes races whose advantage is early (like Eridani.)...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Looking good - but I see...

by skkrohmagnonVanish wrote:I agree that 12 rounds is a better number than 18. You would be surprised at how much can happen in 3 rounds.With 12 rounds, players will start to fight at round 11.

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Looking good - but I see...

by Cube21 EDIT: oh **** this ended up being long. also, didn't spellcheck.Your playing style is much related to your group. First major thing is that 3 players is small game with lots of space to...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Looking good - but I see...

by DrMercy I agree that the amount and early timing of battle increases as the number of players increase. But shouldn't this game also be fun with less players?Also, I recognize that with fine tuned...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Looking good - but I see...

by DrMercymfaulk80 wrote:Adding a fourth tech row would increase the amount of luck involved with the tech draws... The Rare Techs are a clever way to circumvent that imbalance.As I see it this could...

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Reply: Eclipse: Rise of the Ancients:: News:: Re: Rise of the ancients Next...

by mickel1138toniemn wrote:ghbell wrote:Yeah, Europe got this game shortly after Essen. North America is waiting for delivery. It HURTS SO BAD!:cry:Europe is still waiting too, more or less all flown...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Looking good - but I see...

by Vanish For those talking about a "bigger" or "longer" Eclipse, here are a pile of ideas I have been slowly working on: Anyone else interested in an "EPIC" version of Eclipse?

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