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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...

by Todd Freyburger The second one.

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: 5-6 Player Game Setup

by Todd Freyburger I did a variant game in a 5 player game where we moved to home-worlds to Hex-zone III, with Ancients home-worlds filling in gaps. We had lots of fun. One of the Ancient home world...

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Thread: Eclipse: Rise of the Ancients:: Variants:: Upgraded Center Defense

by Todd Freyburger In order to make the center harder to take we have been placing the Ancient Dreadnought with the GSDS.Every one tends to try to kill the Dreadnought first and take whatever damage...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Ancient Targeting Priority

by Todd Freyburger We been playing like the iOS game. If the Ancient ship kill anything in one shot, then that is its first target. When there are no more ships it can kill in one shot it selects the...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Upgraded Center Defense

by Ultratom IMO the galactic center is enough hard to beat. :ninja:

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Upgraded Center Defense

by flying_nekoTodd Freyburger wrote:In order to make the center harder to take we have been placing the Ancient Dreadnought with the GSDS.Every one tends to try to kill the Dreadnought first and take...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Upgraded Center Defense

by flying_neko (I do agree with Ultratom that Ancient Dreads are strong enough already. Just putting in ideas I thought you might like.)

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Thread: Eclipse: Rise of the Ancients:: Rules:: When a player gives up

by Ultratom Have you ever met the case where a player leaves the game before the end of it?I was thinking of some rules that could apply in that case, to continue to play.- All the alliances with this...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: When a player gives up

by Ultratom"you can add and edit rules to improve them." :devil:

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: When a player gives up

by Radziol"When a player gives up" just hide the body properly :whistle:

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: When a player gives up

by Rynvord I saw it once, was very bad luck of one of our players. What I can suggest:- cancel all diplomacy (return cubes and ambassadors)- cancel all alliances- remove all ships - remove all cubes-...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: When a player gives up

by SnarksandBoojums My last game we had a player not realize how long the game would take, and have to leave to catch his bus. We just made his sectors impervious to attack. We thought anything else...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: When a player gives up

by Donkler I would treat it as though their civilization collapsed due to bankruptcy, since that is already an established rule, and could almost happen to any player on any turn should they wish it.

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: When a player gives up

by Cracky I think Donkler has it right fwiw. Keep it simple and by the established rules.

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: When a player gives up

by CamelornDonkler wrote:I would treat it as though their civilization collapsed due to bankruptcy, since that is already an established rule, and could almost happen to any player on any turn should...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: When a player gives up

by Ultratom You're right Camelorn, I think that it would be a huge chance for direct neighbours to take control of the hex, which would be unbalanced.I think that the forsaken hexes should stay empty...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: When a player gives up

by Donkler Making the hexes completely uninhabitable is going to put the direct neighbors at a disadvantage. What if they were gearing up for some big battles at the end of the round that would take...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: When a player gives up

by LazyJ Pretty much - there's no good way to deal with it.Best bet is to have someone else jump in for that person!Otherwise I'd just leave their stuff completely as is and let people fight over it or...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: When a player gives up

by n815e Leave the stuff, it now functions as a neutral power like the ancients.

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: When a player gives up

by Nemesis420x This has happened in a couple of the games I've played.Generally I let another player take over for them, based on the player that it makes the most sense for. Either the player that is...

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