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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: When a player gives up

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by SnarksandBoojums

My last game we had a player not realize how long the game would take, and have to leave to catch his bus. We just made his sectors impervious to attack. We thought anything else would be giving too big an advantage to the factions next to him. Of course, there were warp tiles connecting both of her nieghbors, which mitigated the effects of the great wall of tiles neither of us could enter.

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