Thread: Eclipse: Rise of the Ancients:: News:: vassal?
by Horse85 Any word on a vassal module for this expansion?
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: Eridani: build two...
by mjohns2078 Double Post!!I just realized that you can do both Research Station & Mining Colony resulting in 12 materials, 13 money, and 9 science (i think).What do you guys think are some cool...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: Eridani: build two...
by flying_nekomjohns2078 wrote:Double Post!!I just realized that you can do both Research Station & Mining Colony resulting in 12 materials, 13 money, and 9 science (i think).What do you guys think...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Print Run
by Cesspit When I got my Rise of the Ancients in Australia I had to ask the retailer to send the corrections (ie they weren't in the box but had a stack of them they were supposed to send out).If you...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by yogourt I'm sorry. I haven't check the forum for a long time. I'll publish the english version tomorrow.
View ArticleReply: Eclipse: Rise of the Ancients:: Reviews:: Re: Richard Comes Fourth
by LongTom6. There is NO number 6.And nooooo pooftas!
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Rise of the Ancients...
by Todd Freyburgersur5al wrote:Need confirmation if we did it right...There was battle in Exiles sector with orbital. Orbital got wiped out, cube removed to graveyard. But attacker had no Neutron Bombs...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Rise of the Ancients...
by Todd Freyburger We have been playing a harder to take the galactic center variant by placing both the GCDS and the Ancient Dreadnought. It still gets taken but we usually loose a few more ships to...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Rise of the Ancients...
by LazyJTodd Freyburger wrote:The exiles get the victory points for the system despite the enemy ship in the system but do they get their bonus for an orbital if they do not have the colony ships to...
View ArticleLudocast Brasil – Episódio 16 – Eclipse
by Emerson Lopes Ludocast Brasil – podcast sobre jogos de tabuleiro modernoNeste Episódio 16 do Ludocast Brasil, batemos um papo sobre o jogo Eclipse, que une mecânicas típicas de jogos europeus e...
View ArticleThread: Eclipse: Rise of the Ancients:: General:: 5-6 Player Game Setup
by kjpw_88 I'm a bit disappointed when a six player game is set up and we are missing the ancient home worlds with the ancient cruisers. It's a similar feeling at the start of a five player game when...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: 5-6 Player Game Setup
by Reid666 Read rulebook until the end.In variant section it mentions shufling ancient homeworlds with the rest of ring II hex pile!
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: 5-6 Player Game Setup
by natbrookskjpw_88 wrote:My question to you is could one play the six player game with the 9 player setup? That would lead to having 3 ancient home worlds but the downside is there would be a bigger...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: 5-6 Player Game Setup
by kjpw_88natbrooks wrote:kjpw_88 wrote:My question to you is could one play the six player game with the 9 player setup? That would lead to having 3 ancient home worlds but the downside is there would...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: 5-6 Player Game Setup
by LordTengil I think using all four of them is a bit too much. I think you will then effectively make the sector II tiles the most heavily defended of the three sectors, but also more rewarding,...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: 5-6 Player Game Setup
by LazyJ Adding those homeworlds into the zone II stack does make the game more difficult. Depending on your ship build, some of those Ancient Cruisers are harder to defeat than another player's...
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