Quantcast
Channel: Eclipse: Rise of the Ancients | BoardGameGeek
Browsing all 5350 articles
Browse latest View live
↧

Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Enlightened of Lyra -...

by Nemesis420xryudoowaru wrote:Creamsteak wrote:Really basic question that I wasn't perfectly clear on was what constitutes a "planet" for Lyra's shrines? For example, is the galactic center hex six...

View Article


Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Exiles : Why are they not...

by Nemesis420xMunchWolf wrote:Orbitals rock played early in the game, as you can drop a population on them and they then pay for themselves. They are not as good late in the game.-Munch "managed to max...

View Article


Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Exiles...

by Hannibal Rex You're looking at it the wrong way, Jim.Exiles need materials, true enough. But they only need materials. Once you have those, your economy kicks off amazingly.Materials are most...

View Article

Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Enlightened of Lyra -...

by VanishNemesis420x wrote:ryudoowaru wrote:Creamsteak wrote:Really basic question that I wasn't perfectly clear on was what constitutes a "planet" for Lyra's shrines? For example, is the galactic...

View Article

Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Warp Portal Development

by Hannibal Rex That's the assumption, but I think we haven't had official confirmation yet.It's pretty analogous to researching Neutron Absorbers as Planta; even if you get no use of of that, you...

View Article


Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Exiles : Why are they not...

by MunchWolf With one action, and nano-bots, I dropped down 3 orbitals, deep in my area, far from other players, and then 3 money pop. Exploring costs at least 2 actions, and if there are ancients,...

View Article

Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Exiles : Why are they not...

by Nemesis420x I can understand ppl's frustrations with the Exile orbitals being weaker than starbases, but that's not so much an issue with me as much as that they have 0 initiative. I can understand...

View Article

Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Enlightened of Lyra -...

by Nemesis420xVanish wrote:Nemesis420x wrote:ryudoowaru wrote:Creamsteak wrote:Really basic question that I wasn't perfectly clear on was what constitutes a "planet" for Lyra's shrines? For example, is...

View Article


Reply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate -...

by Nemesis420xghbell wrote:They have SO many negatives that if you sit back and just wait with them, then you are likely not going to have a satisfying end to your game.I think you're being a bit hard...

View Article


Reply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate -...

by ghbellNemesis420x wrote:I think you're being a bit hard on their negatives. They don't really have that many. As far as I can figure, the only real negatives they have are:- No dreadnoughts. But I...

View Article

Reply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate -...

by Nemesis420xghbell wrote:Their ships all cost more too. Cost for quality, my friend.And 1 extra material is more than worth it for imbedded gauss shields and added initiative.And it's not like you'll...

View Article

Reply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate -...

by ghbell And their home system is worth 0 VP.The ships of Orion have the same thing in initiative and they get a cruiser.So, negatives:1. 2 colony ships2. No Dreadnaughts3. 0 VP in home system4....

View Article

Reply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate -...

by Nemesis420xghbell wrote:And their home system is worth 0 VP.The ships of Orion have the same thing in initiative and they get a cruiser.Okay, now you're just pulling a bunch of very short term...

View Article


Reply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate -...

by ghbell Updated previous post and you ninja'd me.how is 0 VP home system short term?Fly around it with what ships? you build 2 interceptors and I build 1 dreadnaught, or a starbase to kill your...

View Article

Reply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate -...

by Nemesis420x The major problem with Orion which is a non-issue with the RI is they lack economy. They also require more actions to effectively manage and upgrade their fleets, which kind of works...

View Article


Reply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate -...

by Nemesis420xghbell wrote:Updated previous post and you ninja'd me.how is 0 VP home system short term?Fly around it with what ships? you build 2 interceptors and I build 1 dreadnaught, or a starbase...

View Article

Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Enlightened of Lyra -...

by Tacitus_SlevenNemesis420x wrote:In the one game I managed to play Lyra, I wasn't very able to make particularly great use of them, as my explore draws yielded relatively terrible results (honestly I...

View Article


Reply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate -...

by Nemesis420xghbell wrote:Updated previous post and you ninja'd me.how is 0 VP home system short term? Initiative is not short term eitherI was referring to the starting cruiser.And I think the 0 vps...

View Article

Reply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate -...

by ghbellNemesis420x wrote:ghbell wrote:Updated previous post and you ninja'd me.how is 0 VP home system short term? Initiative is not short term eitherI was referring to the starting cruiser.I must...

View Article

Reply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate -...

by Nemesis420x One might argue that Eridani's 1 major negative is potentially more detrimental overall.And I'm sure there are a lot of (possibly misguided) Exile haters out there that would have a...

View Article
Browsing all 5350 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>