Reply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate -...
by arkayn I think it's obvious that the Rho Indi and Exiles (and possibly Lyra) require a different playstyle than how you would typically play, and either one will look underpowered if you don't...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate -...
by ghbellNemesis420x wrote:One might argue that Eridani's 1 major negative is potentially more detrimental overall.And I'm sure there are a lot of (possibly misguided) Exile haters out there that would...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate -...
by Nemesis420x I'll agree with that.But all the same, I think there is a lot of weight being put on the value of dreadnoughts. They are not the be all and end all of the game, and I think that if any...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate -...
by Nemesis420x All I'm saying, and I think you're misinterpreting my aim a little here is that to say:"I love this race and they're awsome BUT they have the most negatives of any other race to their...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate -...
by arkaynNemesis420x wrote:But I think that in my defense, their sheer mobility is being downplayed as well. The ability to put a ship wherever it can fly through (which is compounded substantially by...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate -...
by Nemesis420x I'll give a nod to that.Cloaking device would be devastating in the hands of RIS.I think Wormhole Generator could be equally good.Arguably moreso, or less-so depending on the board.
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Hive movement question
by fugee What is the first Roll at the end of cleanup phase: Roll for Supernova hexes OR Roll for Hive hexes ?It does make sense if an ancient ship is going to enter supernova hex which is going to...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Exiles : Why are they not...
by Nemesis420xMunchWolf wrote:With one action, and nano-bots, I dropped down 3 orbitals, deep in my area, far from other players, and then 3 money pop. Exploring costs at least 2 actions, and if there...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Exiles : Why are they not...
by MunchWolf The original quote was:Vanish wrote:jezekiel wrote:Building orbitales is good.Taking other player orbitales is better.but, almost nobody builds orbitals, and if they are, they usually...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Exiles : Why are they not...
by Nemesis420x That's the spirit, man! Love the sense of humor.Don't listen to me, I'm just razzin'.Remain unbent and unbroken.Be somebody!
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Exiles : Why are they not...
by Nemesis420xMunchWolf wrote:The original quote was:Vanish wrote:jezekiel wrote:Building orbitales is good.Taking other player orbitales is better.but, almost nobody builds orbitals, and if they are,...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...
by DsnowMan Has anyone mentioned the game Diplomacy yet?I see Alliances in Eclipse as serving a very similar purpose to alliances in Diplomacy. I capitalized the first because they are an official...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Exiles : Why are they not...
by MunchWolf If I recall, I built them around turn 4, so they cost 15, but were netting me 6 money a turn at that point. I believe by turn 6 I was maxed out on money, so from then on they were netting...
View ArticleSession: Eclipse: Rise of the Ancients:: Two-player Game with RotA, First Aliens
by MichMediaLooking at our player boards (ship blueprints in particular) one might wonder how Mechanema managed to crush Orion Hegemony's empire. The short answer is "ships, or lack thereof," and the...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Solo Play mode
by arkaynCreamsteak wrote:I'm experimenting with a much simpler practice setup. It's more of just a "drill" to try to increase my speed of play and try some races I havn't played much out.I played...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Exiles : Why are they not...
by Nemesis420x Ok, I was wondering when you mentioned plasma missile ships.So that was undeniably a good payoff.But I find that in the games I usually play, and maybe this is just with my group, around...
View ArticleNew Image for Eclipse: Rise of the Ancients
by arkaynGame set up for solo battle vs. Ancient Homeworlds, using Orion. Can anyone spot what I was missing (realized it halfway through turn 1)?
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Exiles : Why are they not...
by MunchWolf It was a four player game. I made peace with my neighbor, while the two players on the other side were exchanging minor skirmishes. They called a cease fire, and one player moved towards...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: Exiles...
by GricksterPetri wrote:Orbitals are good at least in 2 situations:1. You end up with lots of materials and science but no money planets.2. You end up isolated or almost isolated from the rest of the...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: Exiles...
by GricksterNemesis420x wrote:This is only my personal opinion, but I have to disagree with making that first orbital a science one.Having as many actions as possible at the start of the game is a...
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