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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Syndicate 3:2 ????

by kjpw_88 The three on the race sheet is coloured orange and the two is coloured black. Orange is money, black is anything (as seen in 3 for one trade below).

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Syndicate 3:2 ????

by jarkunX for Y means give X to gain Y. What confusion do you have?The rules state "Trade rate for money", so Y == moneyX for money means to give X to gain moneyI think we just went in a circle...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Syndicate 3:2 ????

by Speedbump858 It can be interpreted either way if you read it. It was not written very clearly. Based on the board, where everyone else can typically trade 3 or 4 of anything for 1, the Syndicate...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Syndicate 3:2 ????

by jarkun The color on my board is the same as the color for VPs...which is close to money but not the same.I do agree they are the same and for pillage it refers to money so 3-money for 2-other is...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Upgraded Center Defense

by arkayn I think what you want to watch out for in buffing the galactic center is that it can delay player-player conflict. It's much easier to wall yourself off from other players if the center...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Syndicate 3:2 ????

by Radzioljarkun wrote:X for Y means give X to gain Y. What confusion do you have?The rules state "Trade rate for money", so Y == moneyX for money means to give X to gain moneyI think we just went in a...

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New Image for Eclipse: Rise of the Ancients

by KHARNThis is the custom Turn Order Track I'm working on for the RotA expansion. It will fit with my track for the base game, as you can see.

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Tractor Beam

by LunarSoundDesign Has anyone recieved the corrects ties sheet with the tractor beam inside their Rise expansion box? Does it come with th newer printings now?

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Tractor Beam

by Ultratom I received mine outside of the box, so no.

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Tractor Beam

by LunarSoundDesignUltratom wrote:I received mine outside of the box, so no.I asking if anyone else has because someone I was about to trade with said theirs came in the box.

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Tractor Beam

by HobbesSounds suspicious. Oh wait, that was me! As I said in mail, mine came inside the box. Purchased from Coolstuff, delivered in early Feb. 2013. Can't speak for anyone else.

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Tractor Beam

by LunarSoundDesignHobbes wrote:Sounds suspicious. Oh wait, that was me! As I said in mail, mine came inside the box. Purchased from Coolstuff, delivered in early Feb. 2013. Can't speak for anyone...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Turtling fixd?

by Nemesis420xbbhalla wrote:Turtling was never broken :pInclination to turtling was never an issue with game mechanics in the base game, it is and always was an "issue" with groupthink play style. That...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: When a player gives up

by Nemesis420xThePerpetrator wrote:We just ended the game and tallied the score round 6.The problem with this idea is it's horribly unbalanced.When I play Eclipse, I play assuming that I have 9 rounds...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Upgraded Center Defense

by Nemesis420xTodd Freyburger wrote:We tend to only ban the Erdani as too powerful. My group considers them to easy to purchase a end game tech too quickly, like a Round 1 purchase of Quantum Grid and...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Upgraded Center Defense

by flying_nekoNemesis420x wrote:Todd Freyburger wrote:We tend to only ban the Erdani as too powerful. My group considers them to easy to purchase a end game tech too quickly, like a Round 1 purchase of...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Eclipse/ROTA races...

by UltratomRynvord wrote:Would be great to have avarage point factor ie. number of VP earned in 4 players game divided by 4. This might be a bit more...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Ancient Technology:...

by Postmark Re Question 2It seems quite clear that the statement "Just look at the normal energy cost" means that a 5/5 is cheaper than a 6/4. Ok, rare techs cannot be selected but all 6/4 techs are...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Tractor Beam

by ninjadorg Guys - what does the Tractor Beam do?I got it with my expansion copy in a 6 tile errata sheet (I think the other 5 tiles are literally just corrected tiles?), but nowhere does it say how...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Tractor Beam

by ninjadorg Just found the answer to my own question here:http://boardgamegeek.com/boardgame/133967/eclipse-rise-of-th...The tractor beam: If a player has the tractor beam, enemy spaceships can't flee...

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