Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...
by noodlemansnoodlemans wrote:lee elektrik wrote:I propose this: Primary and secondary marker need to be passed at the same time, i.e. both marker do not change their relative position. This fixes your...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...
by mfaulk80noodlemans wrote:noodlemans wrote:lee elektrik wrote:I propose this: Primary and secondary marker need to be passed at the same time, i.e. both marker do not change their relative position....
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...
by noodlemansnoodlemans wrote:After more thought, I'd alter it to this:1) The Primary and Secondary markers need to be passed at the same time so that their relative position to each other does not...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...
by joshaubrynoodlemans wrote:3) For each player's first turn during any round, they may only perform the Research Action if they have the Primary Marker.4) After a player has taken their first turn...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...
by noodlemansjoshaubry wrote:noodlemans wrote:3) For each player's first turn during any round, they may only perform the Research Action if they have the Primary Marker.4) After a player has taken...
View ArticleThread: Eclipse: Rise of the Ancients:: Rules:: Ancient Ship moves from Hive...
by tonylhf In the rule book p.7, it stated "if an Ancient Ship move from the Hive to an Ancient Homeworld, the Descendants may not have to battle it, only the Cruiser."1) Is that mean the Ancient...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Ancient Ship moves from...
by TGCRequiem 1) Ancients, regardless of ship class won't fight themselves.2) New Ancients ships from the expansion (cruisers and dreadnaughts) are NOT peaceful with The Descendents.So if The...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...
by joshaubrynoodlemans wrote:Fair enough. What if any player could research with either marker but if both players wanted to research at the same time the player with the primary marker gets to pick a...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...
by noodlemansjoshaubry wrote:noodlemans wrote:Fair enough. What if any player could research with either marker but if both players wanted to research at the same time the player with the primary...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...
by joshaubry ya, I think that's the simplest solution. After playing with it if you find a lot of people doing a 1st round 2nd marker pass and the 2nd marker often ends up bottlenecked behind the 1st...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by Icelomtrip11 wrote:We just finished our first game with a Doom Moon. Here's a brief report:Eridani, bought a dred on turn 1. Attacked aliens in the I hex next to them. They won and got an 8 mineral...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: How to play with The...
by lofung_hk i do not know if i had played it wrong.pick the exiles when there is a "neutron bomb canceller". forgot the name as i only played it quite a few times.. so that in early turns it is...
View ArticleThread: Eclipse: Rise of the Ancients:: Strategy:: Thought strategy: Exiles'...
by lofung_hk I just recently got the game. I didn't have the time to test it out but I guess it would work to some extent.Situations needed to be considered for playing this strategy:1. Planta's...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: Enlightened of Lyra -...
by lofung_hk i found it the most gambling race because of the dice re-roll mechanism. the wormhole shrine is quite situational. its not that easy to go terrorist as someone would save materials for...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: Thought strategy:...
by Icelom Turtle and build orbitals?not sure it really needs a massive strategy write up.To paraphrase:Turtle and build orbitals, this is most effective in a game without aggressive opponents.
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Smaller and Larger...
by Creamsteak I'm going to experiment with the 6 round "tiny" galaxy tonight with all humans.
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: How to play with The...
by chaps357 We always play that you can't repopulate your planets if an ennemi ship is in your system, otherwise is feels a bit silly
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: Thought strategy:...
by rayffis I think this strategy is too weak. Exiles just doesn't have any chance against planta/hydran/draco if it just turtles. Turtle strategy has been tried about 4 times in our games but it has...
View ArticleThread: Eclipse: Rise of the Ancients:: Rules:: Ancient Homeworlds hex setup
by brendon306 The rules seem to imply that the ancient homeworld hexes are placed face up during the setup, but says nothing on how to orient them. We played a two player game last night and with 4...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Ancient Homeworlds hex setup
by Chrondeath I think they have the same wormhole layout as player starting hexes, so I assumed that you oriented them and the player homeworlds to match the six-player layout in the base game...
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