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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Interceptor Bay Rule...

by Vanisharkayn wrote:LordTengil wrote:Are we sure about that it does Not take an action to load the interceptors?"move up to two unpinned interceptors in the ship bay with one Ship activation"Move two...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Master of Orion II Races

by VanishCreamsteak wrote:I created an imgur album with the various "flags" that might make for reasonable race decals and added a fixed Meklar model. I'm probably going to up their (and Mrrshan) ship...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Master of Orion II Races

by Creamsteak They are race specific. Apparently the file name gets lost on imgur.AlkariBulrathiDarlokElerianGnolamHumanKlackonMeklarMrrshanPsilonSakkraSilicoidTrilarian

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Master of Orion II Races

by Creamsteak I should probably work on faction write-ups. Without plagerizing the original documentation or the "guide" for the game, I'll just have to go on memory and intuition...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Interceptor Bay Rule...

by dlhammondarkayn wrote:LordTengil wrote:Are we sure about that it does Not take an action to load the interceptors?"move up to two unpinned interceptors in the ship bay with one Ship activation"Move...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Interceptor Bay Rule...

by LordTengil Thanks Vanish, DlHammond and Arkayn for clarifying this!And thanks a lot Hammond for that interpretation! It is funny how you read the text and then unintentionally stick to one meaning...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Interceptor Bay Rule...

by dlhammondLordTengil wrote:Thanks Vanish, DlHammond and Arkayn for clarifying this!And thanks a lot Hammond for that interpretation! It is funny how you read the text and then unintentionally stick...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Smaller and Larger...

by LordTengil Anthony, where have you procured your awe inspiring Galaxy backdrop?

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Interceptor Bay Rule...

by LordTengil hm, yes, that opens up for some interesting late turn strategies.

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Master of Orion II Races

by VanishGnolam Trade FederationPlayer BoardHome Sector

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Smaller and Larger...

by Creamsteak It's linked in one of the threads on the vanilla Eclipse forum.http://www.spoonflower.com/fabric/1729051

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Master of Orion II Races

by Creamsteak That's pretty awesome again.I wonder if that cube on the ambassador tile symbol should be an octagon?

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Master of Orion II Races

by VanishCreamsteak wrote:That's pretty awesome again.I wonder if that cube on the ambassador tile symbol should be an octagon? I tried both, and the way I thought of it was it was an additional one...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Master of Orion II Races

by Creamsteak Fair enough.

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...

by trip11 I agree, this would be fun to have in the fan pack, but if there's no fan-created content, then I can understand that. Can't hurt to post in that thread though.One more play-test report:We...

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Thread: Eclipse: Rise of the Ancients:: Rules:: The Syndicate

by Enies The syndicate doesnt get the -2 for being traitor but they still get the -3 from breaking an alliance right?

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File: Eclipse: Rise of the Ancients:: Hex breakdown & analysis - Rise of the...

by Dourgrim New File: Hex breakdown & analysis - Rise of the Ancients + Supernova for Board Game: Eclipse: Rise of the Ancients

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: The Syndicate

by gfishfunk Correct.

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Face Down Ancient Cruisers

by hudcrabMunchWolf wrote:I like leaving them face down until someone connects to the system-Munch "at which point they 'scan'" WolfYes, this is what we do, too (not sure we've ever actually played it...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...

by noodlemanslee elektrik wrote:I propose this: Primary and secondary marker need to be passed at the same time, i.e. both marker do not change their relative position. This fixes your place in...

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