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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Ancient Homeworlds hex setup

by brendon306 I guess I have also been setting up the starting player hexes wrong all along (allowing each player to orient as they like). I never paid attention to the orientation of the tiles on the...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...

by noodlemans So I played with these rules yesterday with a 6 player game and it worked great. There was no confusion and it decreased the length of the game dramatically.1) If your first turn of a...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Ancient Homeworlds hex setup

by rafci80 check page 6 of the expansion rulebook. The drawings in the right window show initial setups for 2-5 players. Wormholes are also drawn.

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Smaller and Larger...

by Creamsteak Tiny galaxy shorter number of rounds (6) was fairly workable. Things got into combat incredibly fast.Also from the images above I can see that I misplaced the last (bottom) 5 homeworld.

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Easy 2 Player...

by gszaszko Greetings!My wife and I tried this 2p variant this weekend (she especially appreciates co-op style games) and, by-and-large, the game plays out quite nicely this way and we certainly felt...

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Thread: Eclipse: Rise of the Ancients:: Variants:: Solitaire Variant: Ancient...

by MichMedia An armada of thirty ancient ships holds the galactic center. Can you wipe them all out in nine rounds or fewer?This question drove me to develop the following solitaire variant. I've...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Solitaire Variant:...

by ParticleMan I like this a lot, but I don't like the debt idea. Is it REALLY necessary?2 dreads with 4x Plasma Missile, 2x Positron Comp or 1x Gluon, and any upgraded source should get in about 13...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate -...

by Ordrek I'm really late to this conversation, so sorry for the necro.I just wanted to say that at about a dozen plays now, RIS (as you call them) is now my favorite faction. Yes, the lack of Dreads...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Solitaire Variant:...

by MichMedia Thanks for sharing your documentation and analysis, Jim! Well done. Yeah, the optional debt rule may not be necessary; I went just 4 materials into debt on the last round to build one...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by thisisnotatest I think Mr Suplex's logic about alliances in 4-player games is unassailable. I too was puzzled that the game seems so stacked in favor of making alliances. You get a point bonus for...

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Thread: Eclipse: Rise of the Ancients:: Rules:: Clarification on new Ancient...

by jar_onImage by: skkrohmagnonHow should the missiles symbols be interpreted?Are they connected to the dice symbols below, or are they treated as separate?For example, how to interpret the Ancient...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Clarification on new...

by freddieyu I interpret this as C.

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Clarification on new...

by MunchWolf C

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Clarification on new...

by Radziol CCompare it with regular ship parts and it should be clear for you.

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Clarification on new...

by Kimerican I have figured out the following assumptions.Assume:1) Ancient dreadnoughts are roughly value of 17. Ancient cruisers are roughly of value 12. Ancient interceptors are value of 7. These...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Clarification on new...

by Radziol Nice work :D

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Solitaire Variant:...

by ParticleMan Hmm. I've never played the expansion, so I missed that the ancient dreadnought had a missile side. My results would be invalid for that side coming up. If the missile dread came up you'd...

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Thread: Eclipse: Rise of the Ancients:: General:: Any good scoring/ranking...

by douggy4444 I am an android user and i was wondering if there are any good apps or online sites that have any good score pads that include ROTA and therefore support team wins and 9 players.I was...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Any good scoring/ranking...

by EarlyFlash There is an eclipse scorer on IOS, but I don't think that it supports RoTA, but I've not checked.We use it to record the final scores from all of our games.

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Any good scoring/ranking...

by douggy4444 Yep I've got one on my android that is very good (probably the same one) but it doesn't support team wins.

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