Reply: Eclipse: Rise of the Ancients:: News:: Re: Print errors on Eclipse:...
by mfaulk80deadwing34 wrote:If I buy a copy of this expansion at my FLGS should it have the replacement tiles inside the box? There is nothing attached to the outside of the box or any sticker saying...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant: Warp portal...
by bobbymcferrin I myself haven't purchased the expansion, but a friend of mine has. In exploring the additions that can be added, and how our games play out using just the base game, my opinion is...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Delicate Balances?...
by apbevan I don't think Ancient Homeworlds or Hives stagnates the game. I do think that players will be overly cautious in attacking aliens.
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Exiles : Why are they not...
by apbevan Just like the new Developments that change 2 resource types into the third, Orbitals are about changing Materials into one of the other 2 resources.The other advantage of orbitals is...
View ArticleReply: Eclipse: Rise of the Ancients:: News:: Re: Print errors on Eclipse:...
by deadwing34 Cool, thanks. I will be buying it today so I will check for that.I thought I read somewhere that it would be attached to the outside of the box or something.
View ArticleReply: Eclipse: Rise of the Ancients:: News:: Re: Print errors on Eclipse:...
by mfaulk80deadwing34 wrote:Cool, thanks. I will be buying it today so I will check for that.I thought I read somewhere that it would be attached to the outside of the box or something.Only for those...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Initiative Inflation...
by apbevan Yes the limit of 2 and their cost is their drawbacks.Before the expansion initiative could be adjusted easily enough with computers and engines.I don't think any of the new parts are overly...
View ArticleThread: Eclipse: Rise of the Ancients:: Variants:: The Bulrathi
by Creamsteak This is just a very basic draft for now. I wanted to lay the ground-work while I've got the idea and work on polishing it later.BackgroundThe Bulrathi are a classic Master of Orion race...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: The Bulrathi
by talusproteus The starting hex seems a little resource rich. Most alien races don't get three basic resources (humans do and Lyra does, but Lyra needs it for shrine building). I think you may want to...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: The Bulrathi
by talusproteus If you haven't gotten to ship blue prints yet, I might suggest something with extra hull (interceptors start with one hull, cruisers have one improved hull, and dreds have one improved...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: The Bulrathi
by Whymmetalusproteus wrote:If you haven't gotten to ship blue prints yet, I might suggest something with extra hull (interceptors start with one hull, cruisers have one improved hull, and dreds have...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Moved Thread
by PurpleMoved this thread from the Eclipse Rules forum to the Rise of the Ancients Rules forum.
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: The Bulrathi
by Whymme BTW, this is the picture that the OP had for the race:
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Alliances, cloaking tech,...
by lee elektrik Hey Kenji, I see you are a new user. BGG provides a pretty good searching tool for the forums, I recommend using that first, most questions seem to have been answered somewhere...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: The Bulrathi
by lee elektrikWhymme wrote:I don't understand how the neutron absorber fits into the Bulrathi theme. I expect bears to be tough and strong. Starting with Improved Hul and perhaps Plasma Cannon might...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Alliances, cloaking tech,...
by dlhammond And as an FYI the "defending" player never chooses what ships are pinned, it is only the moving player (when there is a choice).
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Alliances, cloaking tech,...
by Whymme Even better: 'defending' or 'attacking' doesn't matter when pinning. What matters is whose turn it is. If that player wants to move, he has to check whether his ships are pinned or not.
View ArticleThread: Eclipse: Rise of the Ancients:: Rules:: Starting tiles setup for 7-9...
by lexen We played our first more than 6 players this weekend and something came up.The starting tiles lay out was not clear on how the wormholes were suppose to be set in the rules.Is there a...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: The Bulrathi
by Creamsteak I'll take the note of swapping out a basic science planet for an advanced science planet.Regarding ship templates, I'm a bit cautious about making such modifications (especially the...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Starting tiles setup for...
by mfaulk80 Players select the orientation. I believe it's in reverse turn order, but I don't have the rules here to check. It is in there though.
View Article