Reply: Eclipse: Rise of the Ancients:: Rules:: Re: How rare are the Rare...
by Subido Did you mix the misprint tiles in? Some of the technologies had the wrong cost on the other side so they replaced them with ones with the right cost on both sides.
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: How rare are the Rare...
by Almecho As far as I know, the tiles from the tractor beam expansion replace the misprinted in the original RotA-Expansion. But on the tractor beam tile sheet should every counter be only once:Or do...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: How rare are the Rare...
by DNAmers Ah-ha! Of course, that'll be it.All five 'extra' tiles do indeed have differing costs on each side. Still, this doesn't explain why I'd have two (incorrect) copies of Sentient Hull and...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: How rare are the Rare...
by Almecho I'd say: Do a full counter check. Maybe you had one countersheet in the original expansion twice? Even worse: maybe one was missing?
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: To the designers &...
by Hannibal Rex Yet another "not-a-playtester/designer" comment.The only thing that really rubs me the wrong way is Point Defense. It's implementation is clunky (fire once for each opposing ship type)...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Delicate Balances?...
by Hannibal Rex Personally, I would only use the Secret Homeworld variant in a 7-9 player game, where everyone starts in ring III.The Hives always get included normally.
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: To the designers &...
by arkaynHannibal Rex wrote:AM Cannons needed a boost and the Splitter does just that. (Arguably, so does the Conifold Field.) I really don't see how you consider it a missile counter.It's one of the...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: To the designers &...
by ghbellHannibal Rex wrote:Yet another "not-a-playtester/designer" comment.The Neutron Absorber works against missile fleets, but it's much more specifically a counter to lone slash-and-burn...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: How rare are the Rare...
by Kobold Curry ChefDNAmers wrote:I should point out that three of these multiple Rare Technology Tiles come from the Tractor Beam expansion.That'd be the sheet that says "CORRECTED TILES" at the top,...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Question about Influencing...
by MunchWolf don't forget, if you get the traitor card, that means you lost an ambassador which was worth 1 pt.Munch "You go from +3 to -5, which is an 8pt swing" Wolf
View ArticleThread: Eclipse: Rise of the Ancients:: Rules:: Planta´s effect vs. neutron...
by Agotha How does that work? Does neutron absorber work with planta´s (destroy all cube´s and influence disk) effect? i was wondering that because planta does not actually have neutron bombs?Thanks
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Planta´s effect vs....
by mfaulk80Agotha wrote:How does that work? Does neutron absorber work with planta´s (destroy all cube´s and influence disk) effect? i was wondering that because planta does not actually have neutron...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Planta´s effect vs....
by LazyJ And the denial of that tech to someone else!
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: To the designers &...
by Philip Thomas One of the rare techs is a 12 energy source, I think. But it is expensive...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: How rare are the Rare...
by DNAmersAlmecho wrote:I'd say: Do a full counter check. Maybe you had one countersheet in the original expansion twice? Even worse: maybe one was missing?Hmmmn, that's not a bad idea actually, piece...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by Ceraus Just a quick nitpick: why show the 2 Energy cost for the Jump Drive AND have a 3 Energy external source? Why not 1 extra Energy and no shown Jump Drive cost?
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by trip11Ceraus wrote:Just a quick nitpick: why show the 2 Energy cost for the Jump Drive AND have a 3 Energy external source? Why not 1 extra Energy and no shown Jump Drive cost?As you wish :)
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by hudcrab Tried this in a game on Sunday. We used the original design, although we agree the revised one is probably better. The player who got it was Exiles, who had not faced any ancients, and...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Delicate Balances?...
by Vanish Rules page 9Secret Homeworld Variant If you want to have more surpriseswhen Exploring, you can also shuffle one or moreAncient Homeworld hexes in the Middle Sector hex stackduring the game...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Delicate Balances?...
by arkaynVanish wrote:Rules page 9Secret Homeworld Variant If you want to have more surpriseswhen Exploring, you can also shuffle one or moreAncient Homeworld hexes in the Middle Sector hex stackduring...
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