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Reply: Eclipse: Rise of the Ancients:: General:: Re: Delicate Balances?...

by Creamsteak I've played with the ancient homeworlds shuffled in and I wouldn't recommend it. 7-9 players might be a different story though. Using them as intended seems the most useful.

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Thread: Eclipse: Rise of the Ancients:: General:: Do we have dice in the box?

by citilogic I can see the Ancient Ship can move from the "Dice Hive" but I can't find any die in the box.

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Do we have dice in the box?

by arkayncitilogic wrote:I can see the Ancient Ship can move from the "Dice Hive" but I can't find any die in the box. You know that this is an expansion to Eclipse, right? There are dice in the base...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Do we have dice in the box?

by Richard Hills Eighteen large (perhaps too large) dice were provided with the base game of Eclipse. What's the problem?

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Do we have dice in the box?

by citilogic Sorry that I forget the dice in the base game...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Do we have dice in the box?

by wylde_karde I sure would have welcomed some extra dice in the expansion...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Planta´s effect vs....

by Wheels2050Agotha wrote:How does that work? Does neutron absorber work with planta´s (destroy all cube´s and influence disk) effect? i was wondering that because planta does not actually have neutron...

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Thread: Eclipse: Rise of the Ancients:: Variants:: Variant Rare Technology -...

by Kimerican I tried to search the forums if this was allready posted, but didn't find it.Variant Rare Technology - Glory DeviceCost: 9/7Rules: Starting from the second(2nd) combat round, instead of...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Rare Technology...

by Whymme Mechanema can build interceptors rather cheaply. If the interceptor template has a large enough source, it can easily destroy enemy dreadnoughts. I would pay two materials to destroy an enemy...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Rare Technology...

by dlhammondWhymme wrote:Mechanema can build interceptors rather cheaply. If the interceptor template has a large enough source, it can easily destroy enemy dreadnoughts. I would pay two materials to...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Rare Technology...

by Kimerican With high initiative and high computers and decent cannons, a dreadnought should be able to brign down atleast one interceptor if not even more in two shooting rounds. This should be true...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Rare Technology...

by dlhammondKimerican wrote:Mayby the damage could be random, for example:nuclear: d6-3fusion: d6tachyon: d6+3 This is a better solution I think. But remember there are 2 other energy sources you need...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Rare Technology...

by lumivarjo Seems interesting and worth developing. True that it will chance the combat dynamics, but after several plays I wouldn't mind something that stirs up the game a little bit. There has been...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Rare Technology...

by MunchWolfdlhammond wrote:Whymme wrote:Mechanema can build interceptors rather cheaply. If the interceptor template has a large enough source, it can easily destroy enemy dreadnoughts. I would pay...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Rare Technology...

by dlhammond You could also make a to hit roll based on an engine vs engine comparison. Something like 1 always misses, 6 always hits. You need a 4+ to hit and the if the attacker adds 1 for each...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Rare Technology...

by GerryRailBaron Hmmm. Even a Glory Device is going to have to get close to cause damage. Maybe not a direct ram, but damn close. Hitting something should be hard. Hitting something more agile than...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Rare Technology...

by Donkler Sounds interesting, but I agree, perhaps a little too powerful. I don't think the proper balancing solution is to make the rules more complicated, though.I would handle it more like...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Planta´s effect vs....

by Agotha Ok... Thanks... Now i understand it :DI was thinking that the planta is way too good race but it have a weaknessHeh!Thanks for correction ;)

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Reply: Eclipse: Rise of the Ancients:: General:: Re: To the designers &...

by lofung_hk the problem of missiles is obvious to me. its not that it is uncounterable but the defense against it is pretty much monotonous. really its only wall of hulls and shields in the base game....

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by lofung_hk it is the same as trying hard to win in eclipse. if one want to win that hard, always play orions. but there are some higher-level players who always want to do a impressive win with...

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