Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Warp Portal Development
by kilgore You are allowed to place the Warp Portal Development and Discovery on a hex that already has a Warp Portal.
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Hive movement question
by kilgorefugee wrote:What is the first Roll at the end of cleanup phase: Roll for Supernova hexes OR Roll for Hive hexes ?Supernovas are rolled for in the beginning of the Cleanup Phase. Hives are...
View ArticleNew Image for Eclipse: Rise of the Ancients
by DailyRichEpic 9-player game from New Year's Day. Undone by warp tunnels.
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Solo Play mode
by arkaynPre-game setup:
View ArticleThread: Eclipse: Rise of the Ancients:: Variants:: Variant Development...
by Kimerican I don't know if this allready exist, but made it anyway. Don't hate me.Variant - DevelopmentName: BattlestationCost: 12 materials 5 scienceBattlestation DevelopmentBattlestation...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by rayffis Seems to be a good addition. Very powerful but very expensive to build/upgrade.Print it -> We can test it
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by spaceman spiff Very cool concept. I will consider printing this out and adding it to my dev poolI would recommend using the Eclipse symbols to indicate +2 VP to the destroyer and +4 rep tiles on the...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by Vanish I think it might actually be too cheap, but I like the general idea.Edit: Totally agree with everything Gregg S said above!
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by LazyJ I agree with the pricing concern. More Materials maybe? Have you tested it at this price?An excellent idea!
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Solo Play mode
by Creamsteak I was able to beat the scenario I set up for myself as humans and hydrans, took four attempts each time to get it. I didn't score things. The human win came down to morph shield cruisers...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by sedaza This is a really interesting idea, dunno if balanced since it would require testing, maybe should have some rule to avoid it to get more movement per turn to give it a more "juggernaut" or...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by VolkoV I like the idea and how it fits into the game. Maybe you can remove the Antimatter-Cannon and enter three Ion Cannons instead (covering one reactor).This way developing this early does not...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by Nemesis420x I think this is going to require some serious play testing.I'm not too big on the idea of a player ship that is worth straight up victory points for destroying it. Kind of skews things....
View ArticleReply: Eclipse: Rise of the Ancients:: Sessions:: Re: Two-player Game with...
by Nemesis420x Ok, first of all, I think the Orion player probably played horribly from what I got from reading this. If you say that resource trading was a big part of it, and especially the fact that...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by chrisib What about removing the Nuclear Drive, giving it an external Jump Drive, and giving it the same restriction as starbases: it may not be given additional drives.The Jump Drive would let it...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by LazyJ Can I just put in a vote for "Doom Moon" as the official name? :)
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by Xico Loved the 1 sector move idea, and ofc, the mainly "doom moon" concept!
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by VanishNemesis420x wrote:I'm not too big on the idea of a player ship that is worth straight up victory points for destroying it. Kind of skews things. But I suppose it also offers motivation to...
View ArticleReply: Eclipse: Rise of the Ancients:: Sessions:: Re: Two-player Game with...
by MichMediaNemesis420x wrote:At a 4:1 trade rate, Orion should almost never trade. Much better off using what they find. Which kind of makes me curious what they were even trading. From what you've...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by Kimerican Thanks for the comments.1) PriceNeeds definitely playtesting.The ship prices seem to multiply roughly by 1.5 when they grow with 2slots. 4slots 3mat, 6slots 5mat, 8slots 8mat. That's why I...
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