Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Question about Influencing...
by rattkin So I'd like to revisit Fleuri's concern. After learning about the resolution to that situation, I've immediately thought the same thing - that it would encourage a "hostage" scenario. Was it...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Magellan bonus
by janwillemvlthisisnotatest wrote:It's not obvious to me that, say, taking 5 science from a discovery tile is "discarding" it, while getting 2 victory points from it at the end of the game is not.I'm...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Question about Influencing...
by MunchWolf You shouldn't make alliances lightly
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Question about Influencing...
by rattkin Of course. But then again, what's actually the point of joining an Alliance if once joined, you can be actively prevented from leaving? It's just 9 rounds, not years of political...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Rise of the Ancients...
by brlh Does the initiative bonus on the flux missile count for the ship as a whole or just for determining the initiative of missiles? We saw dreadnoughts throwing the flux missile into the design for...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Smaller and Larger...
by Chrohno Just a thought, it would seem that you would have to ban the descendants from being used on these alternate maps.I guess maybe you could just carry over the GCDS rule and make all of the...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Rise of the Ancients...
by Ghorrobrlh wrote:Does the initiative bonus on the flux missile count for the ship as a whole or just for determining the initiative of missiles? We saw dreadnoughts throwing the flux missile into...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: German rules
by Aselan there are none online. only the english ones.
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Moved Thread
by PurpleMoved this thread from the Eclipse Rules forum to the Rise of the Ancients Rules forum.
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Rise of the Ancients...
by brlh Rho Indi movement - one of our players noted that unlike the other races, the movement for Rho Indi does not say you can move the same ship twice (or up to four times).I wouldn't think that the...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Rise of the Ancients...
by Hannibal Rex It was omitted because they didn't want to list every single movement variant that's possible with up to 4 moves. You can still activate a single ship up to 4 times.
View ArticleThread: Eclipse: Rise of the Ancients:: Rules:: Exiles starting orbital
by Ultratom About the Exiles starting position:Is the starting orbital populated directly at the beginning of the game (by science or credits cube), or do you need a colonisation ship to do so?
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Exiles starting orbital
by Carnage994 It is populated along with the initial planets with colony ships.
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Exiles starting orbital
by RadziolCarnage994 wrote:It is populated along with the initial planets with colony ships. You don't use colony ships for your starting hex. You make use of all planets on your starting hex, which...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Exiles starting orbital
by Ultratom Ok so it means that the Exiles choose one cube from science or credit to put on the orbital without using any colonization ship? Which would be logical as they have only one material planet...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Exiles starting orbital
by RadziolUltratom wrote:Ok so it means that the Exiles choose one cube from science or credit to put on the orbital without using any colonization ship? Which would be logical as they have only one...
View ArticleThread: Eclipse: Rise of the Ancients:: General:: 7-player game with new...
by kollapse As the subject says, we are having a bunch of friends over for game night tomorrow, and one of the few games I have that will fit seven players is Eclipse (+ RotA), so I thought I'd take it...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: 7-player game with new...
by mfaulk80 Don't teach them every detail from the start. For example, I don't explain the specifics on battles until the first Ancient is attacked (or someone is contemplating it). I also avoid...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: 7-player game with new...
by Chrohno I just taught my wife and a friend to play last night. We are having 4 others over for dinner and Eclipse tonight, so it was a trial run on teaching the game for me.From how it went last...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: 7-player game with new...
by kollapsemfaulk80 wrote:Don't teach them every detail from the start. For example, I don't explain the specifics on battles until the first Ancient is attacked (or someone is contemplating it). I...
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