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Reply: Eclipse: Rise of the Ancients:: General:: Re: 7-player game with new...

by Chrohno They both really enjoyed it, we didn't get to finish an entire game, but now they understand the core mechanics. When we first started, they both had that "information overload" look on...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: 7-player game with new...

by mfaulk80kollapse wrote:Not explaining everything (battle, techs) sounds reasonable, the game holds enough things to remember and understand. I'll also consider the rare techs, as the PM's an area...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: 7-player game with new...

by ath3istChrohno wrote:I just taught my wife and a friend to play last night. We are having 4 others over for dinner and Eclipse tonight, so it was a trial run on teaching the game for me.From how it...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: 7-player game with new...

by Cantabrianmfaulk80 wrote:And good call on the 7 Terrans. There definitely isn't, and it also means that one of the players (you) will have to play with one of the RotA races. I'd probably suggest...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: 7-player game with new...

by galfridusath3ist wrote:Chrohno wrote:I just taught my wife and a friend to play last night. We are having 4 others over for dinner and Eclipse tonight, so it was a trial run on teaching the game for...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: 7-player game with new...

by ath3ist My bad, I was thinking of Orbitals

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Reply: Eclipse: Rise of the Ancients:: General:: Re: 7-player game with new...

by ghbell Yeah, and never build them or play Exiles. :p

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant: Warp portal...

by knurps Adding a prebuild orbital seems to be a good solution - I'll try this next time!

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Interceptor Bays

by apbevan Playing Rho Indi who has 4 moves and no dreadnoughts having 4 cruisers with 1 interceptor bay allows you to move all 12 ships in 1 move action.Interceptor bays are only as good as your...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Interceptor Bays

by billcwl2000 I think the technology can be like neutron bomb, which is passive. Cruisers and dreadnoughts do not need to consume 2 energy and do not get extra one hull, of course. Cruisers and...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Interceptor Bays

by arkaynapbevan wrote:Playing Rho Indi who has 4 moves and no dreadnoughts having 4 cruisers with 1 interceptor bay allows you to move all 12 ships in 1 move action.And having no Dreadnaughts, can you...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: 7-player game with new...

by AmaranthCantabrian wrote:It wouldn't be difficult to just use another board and ignore what's printed on it and play as a Terran. You could use the Syndicate, for example, and then the picture...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Interceptor Bays

by PimpMario So overall consensus is this technology sucks?

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Ancient hives ship dispersal

by Mojobacca Could try a nasty variant where all the ancients would move based on the orientation of the Hive World in play, even when they aren't on the Hive World tile.

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Interceptor Bays

by LazyJ It's about as good as the +3 computer or the 3 hex drive in my opinion. Great in just the right configuration or circumstances... not really worth it in general.I have to tell you though, I...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: 7-player game with new...

by LazyJ If I was going to teach 7 people I'd have them play Terran and then play Exiles myself. It gives me a defensively oriented race that is probably a bit weaker than the new players, but given...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Interceptor Bays

by arkaynPimpMario wrote:So overall consensus is this technology sucks?I think it's not quite totally worthless, but it's got so many things going against it - including being rarely very useful...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: 7-player game with new...

by ghbell I would not teach 7 at 1 time. The game will be glacially slow and they will have an initially negative impression. I would personally not play a new game with more than 4. It will be too...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: 7-player game with new...

by LazyJ Yes that's what I meant to say too - sorry if I was unclear. I would probably just run the game for them and not play myself.Keep it moving! As G B mentions, you don't want them to have a...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: 7-player game with new...

by ghbell Exactly. I missed that you said that.

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