Quantcast
Channel: Eclipse: Rise of the Ancients | BoardGameGeek
Browsing all 5350 articles
Browse latest View live
↧

Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Rare Technology...

by hudcrabDonkler wrote:Sounds interesting, but I agree, perhaps a little too powerful. I don't think the proper balancing solution is to make the rules more complicated, though.I would handle it more...

View Article


Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Rare Technology...

by dlhammond Although the entire point of a fireship is for a small boat to "kill" a larger boat.

View Article


Thread: Eclipse: Rise of the Ancients:: Strategy:: Alliance, exploit,...

by KimericanMecanema Exile Alliance Idea:1) Mecanema and Exiles becomes neighbours. They become friends but does not do diplomatic relationship, yet.2) Mecanema bombs some Exile Hexes. Shiny profit of...

View Article

Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Alliance, exploit,...

by kloek107 Sounds good, but I would never be able to use this. When it comes to games, I can't trust my friends! (They can't trust me as well of course)

View Article

Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Alliance, exploit,...

by arkaynKimerican wrote:2) Mecanema bombs some Exile Hexes. Shiny profit of gold for Exiles.4) Exiles neutronbombs the same hexes. Shiny profit of gold for Mecanema.5) Mecanema builds more shiny...

View Article


Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Alliance, exploit,...

by dlhammond The only thing I could think of is that both players collect the resources for the planets that turn. But that means that the colony ships aren't being used elsewhere.

View Article

Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Alliance, exploit,...

by Hannibal Rex Yeah, since the population goes to the graveyard rather than right to the tracks, both sides get production during those turns.

View Article

Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Alliance, exploit,...

by Kimericanarkayn wrote:Could you explain the "shiny profit" part of these steps? I'm afraid I don't know exactly what you mean by that... It's possible I'm just missing something or not...

View Article


Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Alliance, exploit,...

by skeezicks66 Since my goal is usually to annoy the other players so much that they resign, this could be a useful stratagem.

View Article


Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Alliance, exploit,...

by VanishKimerican wrote:True. And using cubes from the graveyour should be avoided.I don't understand this part of your response. Clarify?

View Article

Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Alliance, exploit,...

by Petri Long ago, I've also toyed around with the idea that two neighbors could in theory peacefully farm points in a similar way.1. Players A & B choose a sector X with 2-3 planets between their...

View Article

Thread: Eclipse: Rise of the Ancients:: Rules:: 24 Outer Hexes in 7-9 player?

by pioneer99 Apologies in advance if I've missed this somehow. How do you get to the required 24 outer (III) hexes for a 7-9 player game? I count only 18 in the base game. There are 6 regular hexes in...

View Article

Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Alliance, exploit,...

by KimericanVanish wrote:Kimerican wrote:True. And using cubes from the graveyour should be avoided.I don't understand this part of your response. Clarify?1) Player A takes brown planet from player B...

View Article


Reply: Eclipse: Rise of the Ancients:: Rules:: Re: 24 Outer Hexes in 7-9 player?

by Carnage994 In a 7-9 player game the starting home sectors are placed in the 3rd ring instead of the 2nd.

View Article

Reply: Eclipse: Rise of the Ancients:: Rules:: Re: 24 Outer Hexes in 7-9 player?

by DulkalCarnage994 wrote:In a 7-9 player game the starting home sectors are placed in the 3rd ring instead of the 2nd. That doesn't change the fact that you have 24 tiles in the stack.It would seem...

View Article


Reply: Eclipse: Rise of the Ancients:: Rules:: Re: 24 Outer Hexes in 7-9 player?

by hudcrab They are assuming that you would want to play with warp portals and ancient hives in a 9P (I know I would).If you really don't want to then you can always use just one of the warp portal...

View Article

Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Alliance, exploit,...

by PetriKimerican wrote:Vanish wrote:Kimerican wrote:True. And using cubes from the graveyour should be avoided.I don't understand this part of your response. Clarify?1) Player A takes brown planet...

View Article


Reply: Eclipse: Rise of the Ancients:: Rules:: Re: 24 Outer Hexes in 7-9 player?

by Dulkalhudcrab wrote:They are assuming that you would want to play with warp portals and ancient hives in a 9P (I know I would).However, they also recommend that you do not combine simultaneous...

View Article

Reply: Eclipse: Rise of the Ancients:: Rules:: Re: 24 Outer Hexes in 7-9 player?

by pioneer99 OK. So it does seem you would need some of the other modules to get to 24 outer sectors. Not saying I wouldn't add warps or ancient hives, but was double checking if I missed something.

View Article

Thread: Eclipse: Rise of the Ancients:: General:: Updated reference aid with...

by iruul I've been trying to find a compact reference aid I can print off that contains all the new stuff from the expansion. I've been using...

View Article
Browsing all 5350 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>