Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...
by trip11 The next thing we are going to try with our group is the following:The player with the secondary token can place his influence disk on the research action, but only gets to pick a tech (and...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...
by Vanishtrip11 wrote:The next thing we are going to try with our group is the following:The player with the secondary token can place his influence disk on the research action, but only gets to pick a...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...
by joshaubryVanish wrote:trip11 wrote:The next thing we are going to try with our group is the following:The player with the secondary token can place his influence disk on the research action, but...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...
by talusproteusjoshaubry wrote:Vanish wrote:trip11 wrote:The next thing we are going to try with our group is the following:The player with the secondary token can place his influence disk on the...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...
by trip11talusproteus wrote:joshaubry wrote:Vanish wrote:trip11 wrote:The next thing we are going to try with our group is the following:The player with the secondary token can place his influence disk...
View ArticleReply: Eclipse: Rise of the Ancients:: Sessions:: Re: 3P Game Report
by DisasterrificMr Suplex wrote:Our group is starting to wonder if Sentient Hull isn't a big too strong, and this session report is further evidence to that.It's obviously good in that you effectively...
View ArticleReply: Eclipse: Rise of the Ancients:: Sessions:: Re: 3P Game Report
by ghbellDisasterrific wrote:It's obviously good in that you effectively get positron computers and improved hull combined for the same number of slots. no initiative though, so effectively worse on 2...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Simultaneous play...
by talusproteusJythier wrote:What if you don't want to do a non-research action during your turn with the secondary action marker, but you don't wish to pass because you want to research?This question...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...
by lee elektrik If you do not use the secondary (grey) token, and no special turn-order variant is used, the only player who actually 'paid' for his place in turn order (and in his resulting privilege...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...
by Mr Suplex Our group is still toying with ideas of how to make these work. There is a misconception that this thread is a whine, and it is not. It is a discussion to figure out how to make the...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...
by talusproteuslee elektrik wrote:If you do not use the secondary (grey) token, and no special turn-order variant is used, the only player who actually 'paid' for his place in turn order (and in his...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...
by DulkalMr Suplex wrote:We have also thought of removing the shared victory component and making only certain parts of a player's VP count be shared, while others remain with the single player. The...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...
by Vanish Mr Suplex,If the game had no limit on the amount players in an alliance, would your group really form an alliance of all 4 players? That would be the surest way to win!I once had a friend who...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...
by DulkalVanish wrote:Mr Suplex,If the game had no limit on the amount players in an alliance, would your group really form an alliance of all 4 players? That would be the surest way to win!I don't...
View ArticleThread: Eclipse: Rise of the Ancients:: Rules:: Flux Shields - not worth it?
by Tribalbob Our gaming group just played our second game last night with RotA - this was the first time someone pulled up the Flux Shield ancient Tech (-3 Shields, 2 Energy).The player who pulled it...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Flux Shields - not worth it?
by Vanish Discoveries are all situational. It would be a great item to pull when someone is bearing down on you with a computer-based ship, otherwise 2 VP is always a good choice.
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Flux Shields - not worth it?
by fingersandteeth Its a more situational piece of tech than the axion computers for example but late game when you have a better source (or if your Orion or something) then can turn the tide...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...
by galfridus I don't understand why...by his logic, if everyone wins more often, everyone is happy.
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...
by Dulkalgalfridus wrote:I don't understand why...by his logic, if everyone wins more often, everyone is happy.That is a strawman.He said a shared victory between two players is as much a win as a solo...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...
by galfridusDulkal wrote:galfridus wrote:I don't understand why...by his logic, if everyone wins more often, everyone is happy.That is a strawman.He said a shared victory between two players is as much...
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