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Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in a 4 player game ?

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by Mr Suplex

Our group is still toying with ideas of how to make these work. There is a misconception that this thread is a whine, and it is not. It is a discussion to figure out how to make the mechanic work better, as it clearly has faults that have already been mentioned and have not been rebutted.

We like the proposal of removing a disc from each player in the alliance as a "cost of maintaining the alliance/supply chain" type dynamic. Has anyone else used this, and what were the results?

We have also thought of removing the shared victory component and making only certain parts of a player's VP count be shared, while others remain with the single player. The idea has merit, but we haven't been able to sort it out yet as to what is fair to share and not share. The main benefit we hope to get from this is to make people less likely to form an alliance with the strongest player, since they can't piggyback on his success so directly.

Lastly, we looked at making the lowest single player score in the alliance the team's score, although I'm not sure this will really stop the "2 strongest players allying" problem.


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