Reply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate...
by Nemesis420x The thing is, being that if RI are in a game with 3, it's a good bet that they are going to be the instigator in the game. As you said above, they aren't very able to take on two fronts...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate...
by Nemesis420xghbell wrote:Rho Indi don't have the advantage in taking lots of sectors, everybody can explore. Do you mean they have the advantage in fighting the Ancients?They can certainly move more,...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate...
by alepsycho Mike got exactly what I mean, of course there is a dumb way to play the Rho Indi but their strategy lies on getting MONEY over everything else, they can even avoid to take an action just...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Leaving Alliance vs...
by Nemesis420x The thing is, it wouldn't make sense if you received the traitor card in that case (game-wise at least). The minus vps you get from breaking the alliance is applied from the flip side of...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate...
by Nemesis420x The 2 colony ships are undeniably one of their Achilles' heals. But given how much they move around, it is likely that they'll be using at least 1 or 2 influence actions during the...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate...
by alepsycho Today I will make a final test in 3 with this race, but now I will put another 2 battle driven races: Orion Hegemony and Mechanema and see what happens.
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Leaving Alliance vs...
by Toukorattkin wrote:Situation #1Player A is in alliance (Players A, B and C). A has diplomatic relations with B. A leaves the alliance while having ships on B's hex.Does A get the traitor card? B is...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate...
by ghbell In my experience they don't win as often as the people above say. I think we are all just experiencing our own versions of Group Think.Personally, not that this has anything to do with...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate...
by arkaynghbell wrote:In my experience they don't win as often as the people above say. I think we are all just experiencing our own versions of Group Think.Personally, not that this has anything to do...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate...
by ghbell I tend to almost exactly agree.
View ArticleFile: Eclipse: Rise of the Ancients:: Invasion 2, an unofficial expansion of...
by Tompie New File: Invasion 2, an unofficial expansion of eclipse + Rota for solo and cooperative play for Board Game: Eclipse: Rise of the Ancients
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate...
by alepsycho Ok, we managed to play with the other straight forward races, and the Rho Indi lost (22 points) with great advantage from me (Mechanema: 43 points) and my other friend (Orion Hegemony: 42...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate...
by ghbell Rho Indi invasion power, in my opinion, is overvalued. Yes, they have 4 moves, but they need the ships to be able to do that. And to win a hex, you must have enough force to take a hex, and...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate...
by alepsycho Lol, in your game you had very bad luck, this sucks some times, Eclipse is my favorite game, but it is very lucky driven, even when you can change the probability very well, sometimes you...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Interceptor Bays
by apbevanarkayn wrote:And having no Dreadnaughts, can you really afford to take up a slot on your Cruisers with a single hull for 2 energy? Yes you can if your 8 Interceptors are whats going to do the...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Interceptor Bays
by natbrooks I don't think Interceptor Bays need to be "fixed". But if you want to have a variant that encourages their use by your group, why not simply reduce their research cost?In fact, you could...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate...
by Nemesis420x I wouldn't necessarily say they have a harder time getting to 4 ships than the other races due to their pillaging ability. Assuming that you're using your ships as you build them to gain...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate...
by alepsycho But with mechanema I managed to find some hexes that could give me more resources and got a discovery early that gave me 5 science, what could early (in the first 3 rounds) give me the...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate...
by ghbell Pillaging is good, that is for sure. Of course, that assumes you draw ancients. Then that assumes you are using the money for materials and not for extra actions. Of course that is all...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Rho Indi Syndicate...
by Nemesis420x Thematically it makes a lot of sense that they start with Starbases. Given that the Rho Indi are basically a faction of Terrans (look like Terrans too) just with specific Terran...
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