New Image for Eclipse: Rise of the Ancients
by jgoyesThe Black player has an Ancient Hive Nearby!
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: Enlightened of Lyra -...
by ghbell Yes. Use those WG's early. Do it. I have loved the Lyra in the 3 games I have played them. Different fun, and they are tough with the bonus VP if you can pull it off.
View ArticleReply: Eclipse: Rise of the Ancients:: Sessions:: Re: 3P: Magellan, Rho Indi,...
by ParticleManghbell wrote:Side note, would you have taken Nano-bots as the free research? Or would you have taken the extra VP?I misunderstood you. I only take the ancient tech when it's a good deal...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Cloaking Device Example
by Smash62bill On page 16, step [13], it says that Vernor's Dreadnought is "pinned in the first hex by the Interceptor and Orbital". But my understanding was that...(a) it takes two ships to pin...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Rise of the Ancients...
by mfaulk80Smash62bill wrote:On page 16, step [13], it says that Vernor's Dreadnought is "pinned in the first hex by the Interceptor and Orbital". But my understanding was that...(a) it takes two ships...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Rise of the Ancients...
by Smash62billmfaulk80 wrote:Smash62bill wrote:On page 16, step [13], it says that Vernor's Dreadnought is "pinned in the first hex by the Interceptor and Orbital". But my understanding was that...(a)...
View ArticleReply: Eclipse: Rise of the Ancients:: Sessions:: Re: 3P: Magellan, Rho Indi,...
by Hannibal Rex Since we're talking about the Magellans here, as long as you intend to get at least one science VP on that track, taking the free research will pay for itself.
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by azurit That was a good game. I felt that the station was quite vulnerable though, and it's meant to be a Doom Star. I would perhaps add out of space armour, one or two points. From what I...
View ArticleReply: Eclipse: Rise of the Ancients:: Sessions:: Re: 3P: Magellan, Rho Indi,...
by ParticleManHannibal Rex wrote:Since we're talking about the Magellans here, as long as you intend to get at least one science VP on that track, taking the free research will pay for itself.Can be...
View ArticleReply: Eclipse: Rise of the Ancients:: Sessions:: Re: 3P: Magellan, Rho Indi,...
by ghbell I was tempted, but I had 1 tech each in the other 2 tracks. I suppose in hindsight, free is free though, especially for Magellan.
View ArticleReply: Eclipse: Rise of the Ancients:: Sessions:: Re: 3P: Magellan, Rho Indi,...
by jhattara You have to remember that the Ancient Tech discovery does not only give you a tech without spending science points for it. If you're not playing the Hydrans it also gives you a free action...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: 7 to 9 players -...
by Vanish Played my first 9 player game last night. We had one new player, but he was very experienced in gaming in general and picked up the game quickly.Wow, what an awesome experience. The game took...
View ArticleReply: Eclipse: Rise of the Ancients:: Sessions:: Re: 3P: Magellan, Rho Indi,...
by ghbell I understand.My theory was that I prefer to focus on tracks 1 and 2 with Magellan, a war race.I skipped that tile because I decided that I didn't intend to follow that pathI assume I am going...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: 7 to 9 players -...
by arkaynVanish wrote:Played my first 9 player game last night. We had one new player, but he was very experienced in gaming in general and picked up the game quickly.Wow, what an awesome experience....
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: 7 to 9 players -...
by Vanish We had scheduled this particular night just to play 9P Eclipse. I'm lucky in that I currently have 20 or so people that love the game in my area, so it wasn't too hard to fill the group.The...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: 7 to 9 players -...
by isaacjamesVanish wrote:The game took a little under 5 hours. All three alliances were formed, two of us held out solo, and the winner (Planta) broke his alliance on the last turn.Don't think...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: 7 to 9 players -...
by Vanishisaacjames wrote:Vanish wrote:The game took a little under 5 hours. All three alliances were formed, two of us held out solo, and the winner (Planta) broke his alliance on the last turn.Don't...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Master of Orion II Races
by digidestined36 So when are these races getting character boards?!?! I'd be down to just download it for a fee and print them.
View ArticleThread: Eclipse: Rise of the Ancients:: Rules:: Jump Drive rules question
by TheBossInTheWall I haven't seen a FAQ entry on this or in searching a discussion of it so if I missed, apologies.Anyway, Jump Drive. In the manual the last line of the description says: "The Jump...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Jump Drive rules question
by TheBossInTheWall Found a discussion of it at least, though not a specific ruling from the company/game creator(s).http://boardgamegeek.com/thread/873619/so-whats-with-the-jum...
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