Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by VolkoV"[Doom/War/Death]+[Star/Sun/Moon]" has 9 different solutions, but we have 11 different races (18 if you count each human and magellan seperately).I would therefore suggest the...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Need some help re:...
by Dreamshadow Thank you very much. Looks like I need to send an email to the manufacturer. :)
View ArticleThread: Eclipse: Rise of the Ancients:: General:: To the designers &...
by ParticleMan So we've seen lots of complaints about missiles; some justified and some out-of-proportion. Now after RotA and Pulsar we have the following things to stop missiles and/or all-in missile...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: To the designers &...
by Gleb Throw everythinkg in and you'll have a perfect game. Cheers! :devil:
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: To the designers &...
by gfishfunk From Not-A-Playtester-or-Designer:The real rub is that all these defense techs are rares. In a large game, they might get snatched by a couple or people, or hogged by the guy that...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: To the designers &...
by Rick Smith Hi Jim,We just play with all of them.If everyone 'knows' that missiles are now underpowered, taking anti-missile defenses become less useful since no one would be dumb enough to take...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: To the designers &...
by ghbellParticleMan wrote:It seems to me the designers may have simply thrown in every missile counter they could think of just to shut people up, and that using all of these together doesn't...
View ArticleThread: Eclipse: Rise of the Ancients:: General:: Delicate Balances?...
by gfishfunk The RotA expansion provides additional Hexes: the ancient homeworlds and the hive hexes. These hexes are optional to include in the randomly sorted piles. The ancient home worlds can be...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: To the designers &...
by arkayn Missiles definitely are not underpowered with the expansion (with all rare techs thrown in). With fully-equipped Flux Missile ships, I was still able to hold my own against a player with...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Delicate Balances?...
by arkayngfishfunk wrote:The RotA expansion provides additional Hexes: the ancient homeworlds and the hive hexes. These hexes are optional to include in the randomly sorted piles. The ancient home...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Delicate Balances?...
by Philip Thomas I assumed the Ancient Homeworlds were for placing in the starting positions assigned (player starting positions which aren't occupied by a player), not for shuffling in- you wouldn't...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: To the designers &...
by ParticleManghbell wrote:I think this is a bit over the top. To shut people up? As if to say they are wrong? You think that the designers of this game would cater to the voice of the...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: To the designers &...
by Trumboliscious Keep in mind also that some of the techs you've listed as means to counter missiles aren't only useful for countering missiles, and in some cases make no difference at all. A Cruiser...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: To the designers &...
by Creamsteak Not a playtester or designer but I'm going to echo the "leave them all in." Missiles are still plenty useful and interesting. The game is just more dynamic now and having a breadth of...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Delicate Balances?...
by Chrondeath If the ancient homeworlds aren't for shuffling in, why do they have the same backs as the existing Ring II hexes?
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Delicate Balances?...
by gfishfunk The rules state that you can place the ancient home worlds in empty player starting areas OR shuffle them in. That is not the question.The question is IF you shuffle them in the draw pile,...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: To the designers &...
by ParticleMan - Conifold Field: Missiles get one volley. Extra hull helps you survive it. Hull is almost always useful, but most useful against missiles. Specific situations where you would have an...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: To the designers &...
by Philip Thomas Tractor Beam is also anti-missile (stops ships retreating). Of course missile player hopes not to be retreating in first place but still adds to survival power. Also, including extra...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Delicate Balances?...
by LazyJgfishfunk wrote:The question is IF you shuffle them in the draw pile, should you then remove an equal number of regular ancient tiles to preserve the balance inherent in the hex draw pile?I...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: To the designers &...
by LazyJ Jim I noted that you left out the Holiday Rockets from your list. Do you think those are an effective "counter" to missiles?
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