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Reply: Eclipse: Rise of the Ancients:: Sessions:: Re: First ROTA Game: Three...

by FleuriHartm wrote:Reptiles: 10 - 1 - 17For a second I was like "There are no bloody lizards in my Eclipse..."Good read nonetheless.

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Reply: Eclipse: Rise of the Ancients:: Sessions:: Re: First ROTA Game: Three...

by Hartm We only used the required 10. Used a d20 set at 10 to count down. Just having that huge stack of sector III's made it fun to pick from the pile. Lots of replayability, too.

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Storage Solution

by gecko1919 So I had bought thishttp://www.amazon.com/Plano-1374-4-By-System-Tackle/dp/B000E... to store Memoir 44 pieces and then got rid of my M44 stuff so I pulled the plano boxes out and used one...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Rise of the Ancients...

by PellothJythier wrote:talusproteus wrote:Pelloth wrote:If I leave an alliance, may a join a different one?Nope. You've established you can't be trusted and no one will be friends with you after that....

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Rise of the Ancients...

by isaacjames Can't.You're only allowed one alliance token, so when you leave an alliance and flip it over, you still have the token which will prevent you from entering a new alliance.What I want to...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Rise of the Ancients...

by Pellothisaacjames wrote:Can't.You're only allowed one alliance token, so when you leave an alliance and flip it over, you still have the token which will prevent you from entering a new alliance.The...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Ancient Targeting Priority

by Hannibal Rex In our most recent game, my concern about targeting came up;I attacked an Ancient Hive with a dreadnought and an interceptor. The dread had 5 extra hull, the interceptor 1. I had Shard...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Ancient Targeting Priority

by DulkalHannibal Rex wrote:In our most recent game, my concern about targeting came up;I attacked an Ancient Hive with a dreadnought and an interceptor. The dread had 5 extra hull, the interceptor 1....

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Ancient Targeting Priority

by Hannibal Rex See my earlier post; my worry was, and is, that the Ancient targeting rules can lead to cheesing the fights against them.The alternative would be that one of your opponents gets to...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Ancient Targeting Priority

by DulkalHannibal Rex wrote:See my earlier post; my worry was, and is, that the Ancient targeting rules can lead to cheesing the fights against them.It can definitely be used to 'game' your design in...

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New Image for Eclipse: Rise of the Ancients

by 7inchsplitSweetening the galactic center with a cheese puff. The new regenerating Ancient dreadnought, lurks beneath.

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Ancient Targeting Priority

by Hannibal RexDulkal wrote:It can definitely be used to 'game' your design in order to use their targeting priorities against them. It is not as prevalent as you might think, though, mainly because by...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Point defense - multiple...

by XAosVanish wrote:Running my updated simulator, it seems like Point Defense is a really great tech to have if you're going up against missiles. As was said ... there is only, at most, one tech,...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Flux Shields - not worth it?

by XAos With any discovery the question is always "Is it's effect worth more than 2-VP?"The answer usually depends on the game turn & map position.Flux shields I invariably take as 2-VP.

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New Image for Eclipse: Rise of the Ancients

by smittenkittenPlaytesting the new goodies. Red and White fight for center stabbing rights.

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New Image for Eclipse: Rise of the Ancients

by smittenkittenPlaytesting the portals. No one is safe!

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Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: How to play with The...

by XAos Orbitals are so weak that I would play Exiles like Planta:-Explore to diconnect your wormholes from all neighbours. Ideally you want [b]no connections to any other player.Build orbitals early...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Ancient Targeting Priority

by DulkalHannibal Rex wrote:Well, it's basic common sense that the human assigning the damage would be the one who is currently most adversarial towards you. I don't think that's a problem. If there is...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Point defense - multiple...

by DulkalXAos wrote:Vanish wrote:Running my updated simulator, it seems like Point Defense is a really great tech to have if you're going up against missiles. As was said ... there is only, at most,...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Ancient Targeting Priority

by galfridusDulkal wrote:Hannibal Rex wrote:Well, it's basic common sense that the human assigning the damage would be the one who is currently most adversarial towards you. I don't think that's a...

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