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Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Morph Shield

by dlhammond In playtesting it was a bit different, but it doesn't seem more powerful than getting a +3 computer on your ships. The -1 isn't that big of a deal as far as I am concerned because...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Hydrans and developments

by thegreybetween Awesome. Thanks for the link.

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Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Morph Shield

by Riku Riekkinen Regeneration is worse than hull in the first round, second round they are as good (assuming you have taken a hit), only at the third round can regeneration be actually better. And...

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Reply: Eclipse: Rise of the Ancients:: Sessions:: Re: EXILES FINALLY WIN!

by arkaynNemesis420x wrote:Now of course there's a hint of sarcasm to this post, but being the underdog for the first half of the game can often lead to an out of nowhere victory on the last 2 turns if...

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Reply: Eclipse: Rise of the Ancients:: Sessions:: Re: EXILES FINALLY WIN!

by ghbellarkayn wrote: Of course, that's because the other players didn't believe me when I told them that the Traitor card was misprinted and should be +2 points instead of -2. In which case, I would...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Allied players count for...

by bbhalla According to the Supernova rules;"For each Supernova hex, roll two dice in the beginning of the Cleanup Phase. Add their values and the number of Technologies on the track where the hex...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Alliances + Interceptor Bays?

by bbhallareddish22 wrote:I don't think we need an official ruling. No other action allows you to move others ships, same case hereOtherwise, what's to stop you from transporting an enemy's...

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Thread: Eclipse: Rise of the Ancients:: Rules:: Interception?

by DaMullet Aside from the obvious logistical inefficiency of using one of your valuable component slots on a tile that does not improve your combat capabilities, is there anything preventing one from...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Interception?

by Almecho The rules? Interceptors may not be equipped with Interceptor bays...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Interception?

by arkayn Yeah, the rules do prevent it, but it seems like it's only for thematic reasons. While I like the infinite conga line or Russian nesting dolls idea for interceptors, it still doesn't seem...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Interception?

by bmacfarlane It is explicitly stated in the rules that you cannot put interceptor bays on interceptors. I believe its on the same page as the description of the interceptor bay technology itself.

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Interception?

by DaMullet Does it say that explicitly, then?It was a friend's copy, and when I asked he looked it up and didn't see any definite prohibition clause.

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Interception?

by Bigland Page 4. It's the last sentence of the interceptor bay description.

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Alliances + Interceptor Bays?

by chrisib I agree that the current ruling of "you're now allowed to do that" makes the most sense given the rest of the game. Obviously you should never be allowed to move your enemies' ships, but...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Alliances + Interceptor Bays?

by dlhammondchrisib wrote:I agree that the current ruling of "you're now allowed to do that" makes the most sense given the rest of the game. Obviously you should never be allowed to move your enemies'...

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Reply: Eclipse: Rise of the Ancients:: Reviews:: Re: Short review

by Mumfi When I play Ecplise (without expansion) I feel that it is too easy to for players to focus on a single target through allies, either in game or just throught talking. Also, the first player...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: To expansion or not to...

by Serapis The pink pieces are the most awesome thing that convinced me to buy this xD

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Alliances + Interceptor Bays?

by chrisib I think the whole point of the interceptor bay is to allow the interceptors to benefit from the movement of the cruiser/dreadnought. I can see your point that allowing a player to ride that...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Alliances + Interceptor Bays?

by dlhammondchrisib wrote:I think the whole point of the interceptor bay is to allow the interceptors to benefit from the movement of the cruiser/dreadnought.Yup, your own. :)

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Reply: Eclipse: Rise of the Ancients:: Reviews:: Re: Short review

by dlhammondMumfi wrote:When I play Ecplise (without expansion) I feel that it is too easy to for players to focus on a single target through allies, either in game or just throught talking. Also, the...

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