Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Point defense +...
by DulkalRene_407 wrote:Yesterday I played Eclipse for the first time with the expansion. I choose Magellan. I was very lucky in getting four sectors with ancients near my starting sector and good tech...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: Point defense +...
by rrrrupp I'm a bit worried that additions such as these will make missiles worthless. Missiles were fine before....
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Some quick observations...
by Hannibal Rex If someone discovers the jump drive on turn 1, the very first thing I'd do is explore in such a way that I have a regular wormhole connection to his territory.If both his neighbors...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: Point defense +...
by RDewsbery And IMO they're still fine. It's just that there are now more possible ways to counter them, IF those combos come out at the right time, IF you grab them and IF you build them. I was...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: Point defense +...
by talusproteusrrrrupp wrote:I'm a bit worried that additions such as these will make missiles worthless. Missiles were fine before....I wouldn't sweat it. It's more likely that someone will have a...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: Point defense +...
by Dulkalrrrrupp wrote:I'm a bit worried that additions such as these will make missiles worthless. Missiles were fine before....It will probably make them more of a strategic decision. That is, in my...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Some quick observations...
by PetriDoomfarer wrote:Hannibal Rex wrote:Any additional drive is one less computer/weapon/hull. That's a big deal for cruisers and interceptors, and you can only have two jump drive dreadnoughts.You...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: Point defense +...
by dlhammond All rare tech is limited to 1 each. You only need to worry about devastating combos when you let your opponent pick them all up. In a 2 player game it is unlikely that all 3 of those techs...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: Point defense +...
by hudcrab Antimatter splitter is arguably the best rare tech IMHO and usually gets snapped up by someone straight away in our games
View ArticleReply: Eclipse: Rise of the Ancients:: News:: Re: Print errors on Eclipse:...
by toniemn We have now sent out the first wave of Rota Fix sheets. The expected travel time is 4-8 days, so first ones should arrive around next wednesday. Most likely to Swedes and Danes.About 200...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: Point defense +...
by Petrihudcrab wrote:Antimatter splitter is arguably the best rare tech IMHO and usually gets snapped up by someone straight away in our gamesCloaking Device and Neutron Absorber are also huge.
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Anyone willing to ship...
by bartimus95 Did you try contacting lautapelit.fi directly (the Finnish publisher)? They are super nice folks there at the shop. They speak english and I'd bet they'd be willing to work with you....
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Anyone willing to ship...
by vidrabartimus95 wrote:Did you try contacting lautapelit.fi directly (the Finnish publisher)? They are super nice folks there at the shop. They speak english and I'd bet they'd be willing to work...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Anyone willing to ship...
by vidralievendp wrote:I'll let you know when my store has the expansion available. and then we'll see from there. sounds ok?Yes, thanks! That sounds wonderful!
View ArticleReply: Eclipse: Rise of the Ancients:: News:: Re: Print errors on Eclipse:...
by rashktahtoniemn wrote:We have now sent out the first wave of Rota Fix sheets. The expected travel time is 4-8 days, so first ones should arrive around next wednesday. Most likely to Swedes and...
View ArticleThread: Eclipse: Rise of the Ancients:: Rules:: Question about Influencing a...
by Kalecgos Two questions here:1) Would I be able to put an influence disk per influence action on a hex that is adjacent to one of my hexes, if the target hex is empty except for an ALLY'S ship?2) If...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Question about Influencing...
by ParticleManKalecgos wrote:Two questions here:1) Would I be able to put an influence disk per influence action on a hex that is adjacent to one of my hexes, if the target hex is empty except for an...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Question about Influencing...
by Fleuri 1) I would say that you would be allowed to influence because you are a single faction now playing for joint victory. The wording in the base game rules doesn't account for that situation,...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Question about Influencing...
by ToukoKalecgos wrote:Two questions here:1) Would I be able to put an influence disk per influence action on a hex that is adjacent to one of my hexes, if the target hex is empty except for an ALLY'S...
View Article