Thread: Eclipse: Rise of the Ancients:: Rules:: Alliance vs NPC Situation
by bepeacock two things happened in an alliance battle that we could not address with the rules.here's the setup: two players with two cruisers each vs the ancient galactic center.1. the ancient rolled...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Alliance vs NPC Situation
by MunchWolf From the rules:Ancient targeting priority: If the Ancients have multiplesimilar targets (for example, their die roll allows them todestroy a Dreadnought from two different Allies), they...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Alliance vs NPC Situation
by MunchWolf For question two, from the rules:Influence priority: At the end of the Combat Phase, if severalAllies are in a hex where an Influence Disc can be placed,the player who entered the hex...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by yogourt I finally find the tokens!
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Alliance vs NPC Situation
by bepeacock Thanks for the reference to #1. Was trying to scan and several of us looked but no one found it.As to #2, I agree with your interpretation. And that is how we ended up playing it.
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Alliance vs NPC Situation
by Nemesis420x I would agree with the interpretation of #2 on the basis that the influence disk doesn't technically get placed until immediately AFTER the battle phase, by any player with a ship in an...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Master of Orion II Races
by Vanish Well ... here's hoping Klackon is correct, because I've got it printed! :cool:
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Ancienct Cruiser Hexes
by rougebladez In a two player game they slow expansion nicely as the cruisers are quite powerful and due to the differing configuration need to be evaluated before combat. I always use at least two.
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Master of Orion II Races
by Vanish Great 9 player game last night. I as Psilon wound up sitting next to Klackon. We has an "understanding" because MoO Races gotta stick together ... right? :D All three official alliances were...
View ArticleThread: Eclipse: Rise of the Ancients:: Variants:: The Lost Worlds of Antar
by VanishAges ago, they were imprisoned in a Pocket Galaxy. The Warp Portals of our galaxy have become unstable, creating a link to the worlds of Antar. Do you dare approach the Ancients who have been...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: The Lost Worlds of Antar
by Donkler 404? I get it :D
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: The Lost Worlds of Antar
by marcelvdpol404? I get it :DI don't. Care to explain?
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: The Lost Worlds of Antar
by ryudoowarumarcelvdpol wrote:404? I get it :DI don't. Care to explain?404 is the error code given by a web server when a request is made for a page that does not exist.
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: The Lost Worlds of Antar
by Acenoid Cool idea. Maybe you could even play out random attacks from antar via warp portals. a few nice ancients popping up from time to time ;P
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Master of Orion II Races
by Peristarkawan For my part, I'm in agreement with Ryan that I should have been more aggressive early on as the Klackons. In particular I think I spent too much early time exploring hexes that I...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Master of Orion II Races
by Vanish End Game Psilon board:
View ArticleThread: Eclipse: Rise of the Ancients:: Strategy:: Developments - Eridani's...
by Corbeau I just finished winning a close three player game as Eridani tonight, and one of the crucial things that I noticed was how influential early Developments were. Specifically, both the...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: Developments -...
by TGCRequiem Nice thought.
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: Developments -...
by Deadsider Well, there has been some strategy talk about that right over here.
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by Vanish For the English version, it should be "ION CANNON" and "INTERCEPTOR BAY"You have an extra "s" on the tiles.
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