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Reply: Eclipse: Rise of the Ancients:: General:: Re: Eclipse/ROTA races...

by rayffis Pretty weird scores IMO. How planta/draco has been so strong. I assume your group isn't very aggressive.

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Eclipse/ROTA races...

by LordTengil You really cannot compare points when you have variable number of players between different games. The point ditributions are vastly different for different number of players.

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Eclipse/ROTA races...

by LazyJ Very interesting that your group has not played Lyra, but has played Exiles. Cool data - thanks!

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Eclipse/ROTA races...

by Rynvord Would be great to have avarage point factor ie. number of VP earned in 4 players game divided by 4. This might be a bit more useful.And I agree, you are not agressive at all. Rho Indi tends...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Eclipse/ROTA races...

by TGCRequiem The only problem with this is there is so much variance from game to game that there is no guarantee players will be able to optimally play the race, in fact there is almost certainty...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Question about Influencing...

by Shurma I have a question:If I am player "A" in the alliance with player "B" and have diplomatic relation with players "C" and "D" and they are in an alliance too. Player "B" starts war against...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Question about Influencing...

by MunchWolfShurma wrote:I have a question:If I am player "A" in the alliance with player "B" and have diplomatic relation with players "C" and "D" and they are in an alliance too. Player "B" starts...

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Thread: Eclipse: Rise of the Ancients:: Rules:: Revelation

by Gamer1999 Revelation The first time a Technology is placed on the fourth space on any of your Technology tracks, you receive a free Discovery Tile. You receive the tile only once, not for each...

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Thread: Eclipse: Rise of the Ancients:: Rules:: Discovery Tiles - Ancient...

by Gamer1999 Exiles are not pernited to build Starbases.If you discover Ancient Technology and Starbases are the cheapest available technology do you receive it or do you ignore the starbase technology...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: exile orbitals

by Gamer1999 Exiles can be scary.Think of the damage a pack of cloaked intercepters weilding neutron bombs can do to your race. If the Intercepters are fast there even more terrifying. I have held off...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Revelation

by LazyJ The undeployed stack of discovery tiles.

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Discovery Tiles - Ancient...

by LazyJ Sure. Just because you don't build them doesn't mean you don't know how. ;)

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Eclipse/ROTA races...

by Ultratom Yes I agree with that. And of course it would have been better to make statistics for all games regarding of the number of players. But on the other hand if we get a significant amount of...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: vassal for ROTA?

by kantti I am the guy behind the original base game project. Unfortunately I have not been given a permission to do (and most importantly make it generally available) a module for RoTA. Haven't got...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: 7 to 9 players -...

by techlacroix I played a 9 person game. having two people go at the same time was essential, it was a 7 hour game. There was a fair bit of discussion, but as alliances were formed and broken there was...

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Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Tell me your Lyra...

by Nemesis420x Getting the disk first is far too costly at the beginning, but you want to aim to have it by the end of round 6. WG at the end of round 3 will help you get around to hexes you need in...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Interceptor Bays

by jopi imho, the technology is so underused because of the relative (combat) uselesness of interceptors. sure they're useful to pin and/or bomb sector, as eoingibb pointed out, but in actual combat...

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Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Eridani: build two...

by petraska Correct me if I am wrong, but the Eridani Dreadnought has only a basic nuclear source and thus only 3 power. If memory serves correctly, they have no bonus power for their ships.Your builds...

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Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Eridani: build two...

by Deadsiderpetraska wrote:Correct me if I am wrong, but the Eridani Dreadnought has only a basic nuclear source and thus only 3 power. If memory serves correctly, they have no bonus power for their...

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Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: irritating losses

by Nemesis420x While focusing on an awe inspiringly powerful fleet can seem like a be all and end all strategy on the surface, you'll find that playing a more balanced strategy is usually more...

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