Reply: Eclipse: Rise of the Ancients:: Reviews:: Re: Richard Comes Fourth
by Richard Hillswozzit wrote:What do you think of the Warp Portals? I am considering taking them out with smaller player counts. Often the tile draw for those hexes is something people discard as the...
View ArticleThread: Eclipse: Rise of the Ancients:: Variants:: Drawing reputation tiles -...
by LordTengil First of all, we do not use the alliance rules, as we feel they bring about too static diplomacy, and we usually blat 4-6 players.So, in our group the winning strategy is often to fight...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: exile orbitals
by LordTengileoingibb wrote:We have buffed this race in our house games.We let them build a second orbital in their home hex, and reduce the cost of their orbitals to 4 resources.Since making these...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Drawing reputation...
by flying_nekoLordTengil wrote:I was thinking of a variant where you do not gain reputation from ancient ships, only by participating in the battle, effectively only giving you one tile to draw when...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Drawing reputation...
by LazyJ Do you play with Alien Races? I am curious how the winning players can prevent the others from fighting with them. Orion (and Rho Indi in the expansion) have a big incentive to mix it up with...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Drawing reputation...
by Purple Paladin We use custom reptiles in our game, but it can get crazy to get them to stay on the reputation spaces:
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Drawing reputation...
by flying_nekoPurple Paladin wrote:We use custom reptiles in our game, but it can get crazy to get them to stay on the reputation spaces:;)
View ArticleReply: Eclipse: Rise of the Ancients:: Reviews:: Re: Richard Comes Fourth
by bepeacock Same here except we do use hives and do not use change direction. Just never tried the latter purely based on disinterest. Maybe we will.Speaking of hives, I thought it'd be fun to put 3...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...
by zer0geeeI'm also looking forward to the english Version.
View ArticleReply: Eclipse: Rise of the Ancients:: Reviews:: Re: Richard Comes Fourth
by Richard HillsRichard Hills wrote:2. The advanced technologies are automatically inserted into the white bag, since from our point of view they provide extra variety and extra strategic options, not...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Interceptor Bays
by VartLoccur Of course, it's very situational but nearly a half of basic technologies are. Consider Artifact Key, Wormhole Generator, Monolit, Orbital, +3 Computer or +3 Drive technologies. They...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Drawing reputation...
by LordTengilflying_neko wrote:Sounds interesting. If anything, though, I'd award reputation only for the ships destroyed and not for participating. That is, 1 Rep. Tile for a single Ancient Ship, 2...
View ArticleReply: Eclipse: Rise of the Ancients:: Variants:: Re: Drawing reputation...
by LordTengilPurple Paladin wrote:We use custom reptiles in our game...hehehe. Yeah, I hate it when i put my hand down in that black bag and draw the cobra. Damn luck based game!
View ArticleThread: Eclipse: Rise of the Ancients:: Strategy:: Tell me your Lyra...
by kaneAAA Only played as Lyra once in a 2p (lost pretty badly, though I'm experienced at the base game, things didn't really click), and have absolutely no idea how to use them.........I would...
View ArticleThread: Eclipse: Rise of the Ancients:: Strategy:: irritating losses
by kaneAAA Ok, Im the first one to admit I get a bit peeved when I lose....but losing in the following way IRRITATES ME NO END....and I've managaed to do it a couple of times now.......grrrrr...Ok so I...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: irritating losses
by lee elektrikkaneAAA wrote:and obviously the points dont really reflect the dominance or strength I had in the gameYes they do. It sounds like your opponent totally dominated you and played a...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: irritating losses
by dorywalski I see your point - however that only indicates, that the warfare would not be the only possible tactics to win the game.Similar problem was with the rockets in the beginning - when people...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: irritating losses
by Tekar This is just one of the ways that Eclipse supports multiple paths to victory. The game has just the right amount of turns to make it possible for players to win, even if they are outmatched in...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: irritating losses
by Rodego So, you had an "unstoppable" fleet but expected your opponent to just run in and attack you anyway? Or just sit there and let you win? The winner is the one with the most points at the end,...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: irritating losses
by freddieyulee elektrik wrote:kaneAAA wrote:and obviously the points dont really reflect the dominance or strength I had in the gameYes they do. It sounds like your opponent totally dominated you and...
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