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Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Eridani: build two...

by Riku Riekkinen You should explore ring I before building dreads. If it is empty (ancients wise), you can build dreads there.

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Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Eridani: build two...

by Deadsider I guess this is my inexperience showing, but how could 2 basic dreads handle either ancient dreadnought reliably?

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Variant Development...

by Mondoron I like this modified variant, could you explain the symbols off the blueprint (I understand that its worth 2vp, what are the others? Think I prefer the jump drive off-blueprint, also liked...

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Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Eridani: build two...

by eoingibb We have been seeing this as a standard tactic for the Eridani for a while now in our local games. The issues with it is:1. You can still get your arse handed to you by the dice. Without...

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Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Eridani: build two...

by Deadsider Using a combat sim I tried some basic part configs to see how 2 eridani dreads would do against either ancient 'nought and the best I can come up with is a Gauss Shield in the empty slot...

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Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Eridani: build two...

by flying_neko Shawn your build can be improved upon. Here are my best ones atm: [adding these to original post]Against GCDS:- Plasma Cannon, Ion Cannon- Electron Computer- Gauss Shield- 2x HullWin%...

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Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Eridani: build two...

by flying_nekoRiku Riekkinen wrote:You should explore ring I before building dreads. If it is empty (ancients wise), you can build dreads there.Missed this comment! Will improve the strategy with your...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Easy 2 Player...

by chademe Since my son is tired of losing to me every game and I still want to keep playing, I'm going to try this next time. However I'm also going to add a victory point minimum needed in order for...

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Reply: Eclipse: Rise of the Ancients:: News:: Re: Print errors on Eclipse:...

by LunarSoundDesign I recently purchased this expansion and while it did come with the corrected tech tiles shrink wrapped to the outside of the box it did not have any fixed Colony ship tiles. Were...

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Reply: Eclipse: Rise of the Ancients:: News:: Re: Print errors on Eclipse:...

by BiglandLunarSoundDesign wrote:I recently purchased this expansion and while it did come with the corrected tech tiles shrink wrapped to the outside of the box it did not have any fixed Colony ship...

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Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Eridani: build two...

by LordTengil I guess I must be doing something wrong, but it seems to me:The first action that Epsilon erdiani takes, bring their economy to -2, not -1. It seems to me that you are using one too many...

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Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Eridani: build two...

by flying_nekoLordTengil wrote:I guess I must be doing something wrong, but it seems to me:The first action that Epsilon erdiani takes, bring their economy to -2, not -1. It seems to me that you are...

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Review: Eclipse: Rise of the Ancients:: Richard Comes Fourth

by Richard Hills It is a joke amongst my Duplicate Bridge friends that I traditionally come fourth in the Canberra selection trials, in which only the top three pairs form the Canberra representative...

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Reply: Eclipse: Rise of the Ancients:: Reviews:: Re: Richard Comes Fourth

by eoingibb Interesting.1. We include Hives - dont really see them as good or bad or even really random - they just are and when drawn force choices. (They are as often discarded as they are kept in...

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Thread: Eclipse: Rise of the Ancients:: Rules:: Alliance Rules

by Bozosmithy Hi Everyone, bit of a strange one as it was our 1st game with expansion.Player A, Made alliances with players B&C moved ships into B&C sectors.What would happen if player B wanted...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Alliance Rules

by Radziol -Player A and B make alliance-A and C make alliance = C is also in alliance with B!

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Alliance Rules

by Bozosmithy thank you Radosław Michalak

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Alliance Rules

by RadziolBozosmithy wrote:thank you Radosław Michalak npNote that there are 3 tokens for each alliance and player can be only in one.

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Reply: Eclipse: Rise of the Ancients:: Reviews:: Re: Richard Comes Fourth

by wozzit I pretty much agree with this except for the HivesWhat do you think of the Warp Portals? I am considering taking them out with smaller player counts. Often the tile draw for those hexes is...

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Reply: Eclipse: Rise of the Ancients:: Reviews:: Re: Richard Comes Fourth

by Richard Hills I will not be at Bordercon, but I am happy to try a 9-player game at Wintercon.http://www.cgs.asn.au/index.php/wintercon

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