Reply: Eclipse: Rise of the Ancients:: News:: Re: Print errors on Eclipse:...
by BrakusDumon wrote:Don't worry. Either someone from Lautapelit will answer to you in this thread or via PM, or (if that doesn't happen, which is highly unlikely) you can write to them directly, and...
View ArticleReply: Eclipse: Rise of the Ancients:: News:: Re: Print errors on Eclipse:...
by Dumon I am sorry, but you kinda asked for it (since I wrote it in the last remark)...http://lmgtfy.com/?q=lautapelit
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Tractor Beam
by Creamsteak With your alternative interpretation it would also be possible to "sell" tractor beam services with a single interceptor as well.
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: missing components
by andrewsi Did you ever get a reply about this? I contacted them a week ago about the replacement tiles that were missing from my copy, and I've not heard anything back.
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: missing components
by Grayle84 You should hear back soon. They do seem to take a while to respond but are fast to ship when they get to you.
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Can The Exiles research...
by bobbymcferrin I think that the idea of the Exiles' being able to research Starbases, without being able to make use of it, can work thematically too. Presumably the Exiles have had to master the...
View ArticleThread: Eclipse: Rise of the Ancients:: General:: Why are Planta & Draco not...
by anextiomarus The rule book for ROTA suggests that Planta and Draco are not recommended for 7-9 player games, but doesn't say why.Is it because these races have a distinct advantage with that many...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Why are Planta & Draco...
by isaacjames My guess would be that because the inner rings are more contested in a 7+ player game, their early explore boost could give them too much of a head start to securing central space?
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Why are Planta & Draco...
by Propbuddha I think it's because they can hog the hexes (or good hexes in Draco's case) with their Explore abilities
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Why are Planta & Draco...
by ghbell I didn't even notice that in the rules.I am guess that they are thought to be too strong because they can hog the good hexes in the bigger games. Especially since there will be such a...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Why are Planta & Draco...
by anextiomarus So distinct advantage then, if you play them right.We recently played a 7 player game, included both Plant and Draco, Planta ended up winning but by only 3 victory points. I would have...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Why are Planta & Draco...
by ghbell I was just guessing there, but it seems plausible. I am not very well versed in the larger games as most of my experience is 4P or less.
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Why are Planta & Draco...
by anextiomarusGoing from that plausibility, I would assume Planta/Draco dominated a fair percentage of the 7+ player games during development for them to make that suggestion.I would be interested to...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: 7 to 9 players -...
by anextiomarus We recently had a game. Two new players (but seasoned board game players) and 7 total wanted to play. Therefore we used the 7-9 variant, which was a first time for everyone involved.We...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: 7 to 9 players -...
by ghbellanextiomarus wrote:We recently had a game. Two new players (but seasoned board game players) and 7 total wanted to play. Therefore we used the 7-9 variant, which was a first time for everyone...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Why are Planta & Draco...
by Petri Planta doesn't fit well to 7-9p games, because players start from ring III and Planta can quite easily isolate his neighbor with its explore ability. The neighbor who is isolated on round 1...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: 7 to 9 players -...
by anextiomarusghbell wrote:anextiomarus wrote:We recently had a game. Two new players (but seasoned board game players) and 7 total wanted to play. Therefore we used the 7-9 variant, which was a first...
View ArticleSession: Eclipse: Rise of the Ancients:: 6-player @ Card Kingdom in Seattle...
by Jimmer A friend rented a 'private room' for his birthday at a local game store. (If we ate enough, the room was free.)The table was just about the right size for the 6 of us, and the occasional...
View ArticleFile: Eclipse: Rise of the Ancients:: Invadors 2 an unofficial expansion of...
by Tompie New File: Invadors 2 an unofficial expansion of eclipse and Rota for solo and cooperative play for Board Game: Eclipse: Rise of the Ancients
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Can The Exiles research...
by Hannibal Rex I suppose it might come up in a 1 on 1, when there's only one Starbase research available and you want to keep it from your opponent. Still doubtful if I'd ever do this.
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