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Reply: Eclipse: Rise of the Ancients:: General:: Re: To expansion or not to...

by VanishkaneAAA wrote:One thing I found about the original game was that I felt sometimes that the number of rounds were too few (often the game would seem to end just as everyone was about to get...

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Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Exiles...

by Creamsteak I wouldn't build orbitals if my explores are revealing enough planets to populate usually. The exception would be if I felt light enough pressure to start taking influence actions for...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Interceptor Bay as a...

by Creamsteak Mechanema are probably my biggest concern with this. Starting with both access to interceptor bays and positron computers seems like a recipe for bringing the pain with their limited move...

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Interceptor Bay as a...

by Ceraus If I recall correctly, expansion-less metagame discussions seemed to conclude that Mechanema was one of the weaker species. After all, their extra construction is rarely useful and their low...

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Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Exiles...

by Petri Orbitals are good at least in 2 situations:1. You end up with lots of materials and science but no money planets.2. You end up isolated or almost isolated from the rest of the galaxy and don't...

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Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Exiles...

by Grickster Last game I played, I Researched and Built two Orbitals in the same Turn as Terrans. The trade-off was Advanced Labs, and I had three planets of that nature, which would have made it an...

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Reply: Eclipse: Rise of the Ancients:: Strategy:: Re: Exiles...

by topheechrisp I agree with Klaus.If you are building orbitals when playing against the Exiles then I think you should take a long hard look at yourself.The key is (in my opinion) to find a happy...

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New Image for Eclipse: Rise of the Ancients

by br4nmuff1nA closer look at the enemy alliance.

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New Image for Eclipse: Rise of the Ancients

by br4nmuff1nMy first game with the Exiles was victorious!

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New Image for Eclipse: Rise of the Ancients

by br4nmuff1nThe galaxy, late game, with all those wonderful new colors!

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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Interceptor Bay as a...

by Hannibal RexMike_Evans wrote:Interceptor bays cost way too much power.They have a non-trivial power cost so you can't stack unlimited numbers of them.Are you sure you're using them correctly? What...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by Mr SuplexLazyJ wrote:I really don't think people are trying to be condescending. At least, I'm not.No, I'm not saying everyone was being condescending. Just a few select individuals, and I think its...

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Thread: Eclipse: Rise of the Ancients:: Rules:: Point defense - multiple...

by XAos Attacker has 2 dreadnoughts firing 8 missiles each.defender has 3 cruisers each with 2-advanced hull. So they require 3 plasma missiles each to destroy them.Assume dreadnoughts roll 9...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Point defense - multiple...

by lee elektrik It seems the hits resulting from point defense are allocated to single missiles the same way regular hits are allocated to single ships.So, the answer to your question would be yes. See...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by LazyJ If you have an evenly divided number of players, you could always try pre-defining the alliances before game starts either randomly or by negotiation. Pair the guy who is winning all the time...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Point defense - multiple...

by mfaulk80 It is very effective, but that's why it's just a Rare Tech and only one player can have them. (Also keep in mind that it was emphasized that the expansion was a take it or leave it type...

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Session: Eclipse: Rise of the Ancients:: Second ROTA game: 5 players,...

by PBeakley So I wrote my little ROTA review after my first play with the rules. We left a couple things out that time, notably alliances (overlooked the "max 2 per alliance" rule) and the Magellans,...

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Reply: Eclipse: Rise of the Ancients:: Sessions:: Re: Second ROTA game: 5...

by Donkler The new formal Alliances are great! Before I would always gladly take the traitor card if my ally is sitting next to me with a juicy monolith hex exposed. With the more formal Alliances, it...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Point defense - multiple...

by Aselan Considering all the description for the tech I assume that you are right. The shooter determines the allocation of hits. That would apply to shots against missles as well. Since Attacker...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Point defense - multiple...

by Vanish Running my updated simulator, it seems like Point Defense is a really great tech to have if you're going up against missiles. As was said ... there is only, at most, one tech, though!

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