Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Point defense - I don't...
by AselanLazyJ wrote:I don't think that's quite right.Missiles are fired, and each die is assigned to a target.If the target ship has point defense, they get to fire all of their guns using computers...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Point defense - I don't...
by rrrruppLazyJ wrote:I don't think that's quite right.Missiles are fired, and each die is assigned to a target.If the target ship has point defense, they get to fire all of their guns using computers...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Point defense - I don't...
by Aselanrrrrupp wrote:LazyJ wrote:I don't think that's quite right.Missiles are fired, and each die is assigned to a target.If the target ship has point defense, they get to fire all of their guns...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: How to play with The...
by ghbellHannibal Rex wrote:Orbitals don't get destroyed. You can counter-attack later and reclaim it.People will just hold the orbitals against you. You can go take their systems, but they will hold...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: How to play with The...
by reddish22 I don't agree with the aggressive strategy. I think doing all you can to block yourself off and then using your cloaking device to bomb people's back planets as more of a threat and...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Point defense - I don't...
by pilotbob I also assume point defense is part of the Missile portion of the battle... So, if I have point defense I roll my cannons against the missiles... Then... if I have initiative I roll my...
View ArticleReply: Eclipse: Rise of the Ancients:: Strategy:: Re: How to play with The...
by ghbellreddish22 wrote:I don't agree with the aggressive strategy. I think doing all you can to block yourself off and then using your cloaking device to bomb people's back planets as more of a...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Point defense - I don't...
by LazyJdlhammond wrote:All your cannons protect all your ships against every volley of enemy missiles (fired by ship type). Wow - we played that completely wrong. Good to know!
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...
by Mr SuplexDulkal wrote:rayffis wrote:Mr Suplex wrote:LazyJ wrote:...Not use them?If you're struggling a lot with Alliances, take them out. It shouldn't affect the play-ability of the game.If someone...
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...
by DulkalMr Suplex wrote:Thankfully the designer chimed in and let us know that the intention was otherwise, and alliance victories will now be mocked and ridiculed in our group as appropriate...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Rise of the Ancients...
by stephenhope Are the lower costs on the Rare Technology tiles applicable based on the row of my technology chart that I choose to place them in? So that I will get a bigger discount if I decide to...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Do the Ancients that move...
by narek23 They move after the cleanup phase so its the very last thing htat happens in a round. So you have an entire turn to deal with it.I.e.Explore hive 1st round during action phase-1st combat...
View ArticleReview: Eclipse: Rise of the Ancients:: After-play review: Great expansion,...
by PBeakley So I've played straight-up Eclipse about 10 times now, each with 6 players. Love the game! The backstory is weird but honestly I just don't care. Jump in, grab a species, get your 4x on.My...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Conifold Field: How does...
by narek23 I dont know where you got this idea from, it doesnt have a regeneration symbol on it and is very simply stated and shown to be a 3 hull that costs 2 energy...
View ArticleReply: Eclipse: Rise of the Ancients:: Reviews:: Re: After-play review: Great...
by mfaulk80 Nice reviewA couple comments:- Zero Point Source doesn't really invalidate the Discovery tile, based on cost alone. I'd much rather have the Discovery Tile on one ship for free than pay out...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...
by narek23 I think the best compromise (both of which have already been mentioned but I'm just consolidating) to fix most of the problems mentioned are 1a) allow the secondary player to take a tech...
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Could (Should?) there be...
by narek23 I think the rules as intended only want to allow for 3 alliances, but I dont see why you couldn't house rule a 4th alliance
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...
by skyzero Team play would allow simultaneous play quite easily. You just always have someone from team a and b going at the same time.
View ArticleReply: Eclipse: Rise of the Ancients:: Rules:: Re: Simultaneous Play Variant...
by mfaulk80narek23 wrote:I think the best compromise (both of which have already been mentioned but I'm just consolidating) to fix most of the problems mentioned are 1a) allow the secondary player to...
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