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Thread: Eclipse: Rise of the Ancients:: Rules:: Point Defense weapons and...

by ElZappo I thought I had a pretty good idea on how combat and point defense weapons worked, but the combat example from the rulebook doesn't seem to mesh with what I know. Hopefully you guys can...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Cloaking device and Ancients

by TGCRequiem Excellent question. Off the top of my head I would think yes. I'll have to check that rule out later.

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Minor Questions

by Hannibal Rex 1) Good question; I would assume yes, but this should definitely be addressed officially.2) It's indeed in the rules; The answer is no. However, the Planta can still research Neutron...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Cloaking device and Ancients

by VolkoV Since it is explicitely mentioned that the GCDS (or the new Ancient Dreadnought) does pin all ships, I would say yes as well.

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Rise of the Ancients...

by Hannibal Rex Quoted from elsewhere:Bankler wrote:1) If the Magellans (who get 1VP per discovery tiles used for it's bonus) find an Ancient Orbital or Warp Portal and place it on the board, do they...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Could (Should?) there be...

by Radziol Is there anything about components limit? (in base game there explicitly written that e.g. ship parts are not limited by number of tiles provided).

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by dyepbrDulkal wrote:With an alliance, the two of you have to be stronger than the two of them combined, which will be possible very often. This is different from the free-for-all with two strong...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Alliances

by thegreybetween I agree with much of what Josh said. Alliances will probably be most fruitful, or at least feel like less of a drag to any given participant, if they form early.However, not every...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Point Defense weapons and...

by brokasaphasia The error in the example is in the Errata:http://www.boardgamegeek.com/thread/876525/rise-of-the-ancie...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Lyra and ancient cruisers...

by LazyJ I think each missile graphic is one missile. So one red missile = 1 red die to roll.

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by Mr Suplex I am in the OP's play group and I really wanted to like Alliances, but they simply don't work in a 4 player game. Simon gets why, it seems others don't.In a nutshell, Alliances allow a...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by Mr Suplexdyepbr wrote:Weaker players, in any game, will need to get better if they want to start winning. They will need to get to a point where they are no longer "out" of the game by turn 3, as...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by Mr SuplexPurple Paladin wrote:Although the fact that they now both win kind'a adds an extra :yuk: to the feeling of the game after that I would think. At least before, it was some consalation that...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by rrrruppdyepbr wrote:Those aren't different scenarios with regards to the question at hand. The OP asked if alliances were too strong in a 4-p game, in part implying that alliances in 4-P is OP and...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by dyepbrrrrrupp wrote:dyepbr wrote:Those aren't different scenarios with regards to the question at hand. The OP asked if alliances were too strong in a 4-p game, in part implying that alliances in...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Storing Tech Tiles from...

by BoursinBurger Does this container fit neatly inside the Eclipse box with everything else, or do you have a different container for the other components?

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by Dulkaldyepbr wrote:rrrrupp wrote:dyepbr wrote:Those aren't different scenarios with regards to the question at hand. The OP asked if alliances were too strong in a 4-p game, in part implying that...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by dyepbrDulkal wrote: The whole point is that the stronger players going all-in on the weaker players and not battling each other is not going to happen without alliances.Well, you should know I was...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Just bought in the US....

by murruy If anyone is planning to get rid off the wrong tiles, i would be really interested in those. The only thing I wanted from this expansion was the anti-pm stuff and cant justify the purchase of...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Storing Tech Tiles from...

by MichMediaBoursinBurger wrote:Does this container fit neatly inside the Eclipse box with everything else, or do you have a different container for the other components?Yes indeedy to the former. :cool:

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