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Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in a 4 player game ?

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by dyepbr

Dulkal wrote:

The whole point is that the stronger players going all-in on the weaker players and not battling each other is not going to happen without alliances.


Well, you should know I was responding to your post specifically, where you mentioned that each stronger player only focuses on 1 war each with a weaker player. This happens all the time without alliances, especially when the stronger players positioned their hexes to favor this.

I really hope such players strive for happiness in their gameplay. If play is devolving to a yawn at turn 5, I think group mentality, especially for the winners, should change. Alliances have their place in a 4-player game. It is fun to form them to take down a perceived winner, and it is fun to break them or beat them when playing against them. I would not deliberately do something to make the game less interesting (which has not been the case anyway).

So if alliances don't work in your gaming group, don't use them. I have not found them to be OP in the ways we have utilized alliances, and the small nuances to desuade or beat them. Happy gaming.:)


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