by dyepbr
Dulkal wrote:
The whole point is that the stronger players going all-in on the weaker players and not battling each other is not going to happen without alliances.
Well, you should know I was responding to your post specifically, where you mentioned that each stronger player only focuses on 1 war each with a weaker player. This happens all the time without alliances, especially when the stronger players positioned their hexes to favor this.
I really hope such players strive for happiness in their gameplay. If play is devolving to a yawn at turn 5, I think group mentality, especially for the winners, should change. Alliances have their place in a 4-player game. It is fun to form them to take down a perceived winner, and it is fun to break them or beat them when playing against them. I would not deliberately do something to make the game less interesting (which has not been the case anyway).
So if alliances don't work in your gaming group, don't use them. I have not found them to be OP in the ways we have utilized alliances, and the small nuances to desuade or beat them. Happy gaming.:)