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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Prototype Rules Summary & Discussion

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by Petri

Boscrossos wrote:

So can you break an alliance, and what are the consequences for doing so?

I think you should be able to break them at any time, to ensure that all partners in an alliance are still looking out for themselves, and trying to gain as much as possible personally; If you could not opt out, it would be too easy to make one alliance partner a puppet state, existing only to amplify the glory of the ohter. Of course, betraying an alliance should carry a steep point penalty like the traitor tile.

I like the new races, though the shrines one seems fiddly. Fun, but fiddly. Space pirates especially seem like they will really require a completely different playstyle.

If you break an alliance you will become Betrayer, which gives you a couple of negative points. Naturally if you attack your ally you will first become Betrayer and then immediately after that you'll become Traitor too. If you just peacefully decide to end the alliance, you won't become Traitor though, only Betrayer.

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