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Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in a 4 player game ?

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by Mr Suplex

Dulkal wrote:

Mr Suplex wrote:

We have also thought of removing the shared victory component and making only certain parts of a player's VP count be shared, while others remain with the single player. The idea has merit, but we haven't been able to sort it out yet as to what is fair to share and not share. The main benefit we hope to get from this is to make people less likely to form an alliance with the strongest player, since they can't piggyback on his success so directly.


I am not sure I understand. So the weakest player in the alliance loses anyway, and the strongest player loses points? Why, then, would they consider the alliance in the first place, if both players are guaranteed to be worse off?


Its complicated (and I'm not a huge fan of it). Basically, no shared victory, but certain portions of the alliance points are summed and divided. This way, people will be less inclined to ally with a player who is clearly in the lead to piggyback on the win, since at the end of the day they can't share in his victory.

So purely as an example, alliances share sector points and tech research points, but not discovery tile points or reputation tiles. This way, there is still some variance in the score and it makes alliances a bit less certain. We see this as a way to promote more fragile alliances than what we are currently seeing in the game.


Dulkal wrote:

Mr Suplex wrote:

Lastly, we looked at making the lowest single player score in the alliance the team's score, although I'm not sure this will really stop the "2 strongest players allying" problem.


On the contrary. This will make the "2 strongest player allying" the only time an alliance is a viable move.


I could see weaker players allying to take out a stronger player in this scenario, and doing their best to help each other and make sure the success was shared. But honestly we are just brainstorming at the moment and I threw all the things we've thought of into my previous post, so who knows...

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