by Radziol
Arrr2D2 wrote:
There is no pinned player, ie. both sides are always pinned.
There is no certain ship pinned, ie. there is quaintiny of ships that are pinned but they could change, you can send interceptor to hex with pinned dreadgnauth to move bigger ship then.
So if enemy has 5 ships, the exiles need 3 ships to pin them and other can move freely. Alliance can leave 2 exiles' ships and 1 terran's to pin enemies, or 5 terran's. There is no choice, only quantity must match. As along as all enemy ships are pinned your remains can move further.
There is no certain ship pinned, ie. there is quaintiny of ships that are pinned but they could change, you can send interceptor to hex with pinned dreadgnauth to move bigger ship then.
So if enemy has 5 ships, the exiles need 3 ships to pin them and other can move freely. Alliance can leave 2 exiles' ships and 1 terran's to pin enemies, or 5 terran's. There is no choice, only quantity must match. As along as all enemy ships are pinned your remains can move further.
Checked the alliances rules and I second that. Both players just have to leave enough ships to match opponent's ships. Exiles's ships count twice.