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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Rise of the Ancients Official FAQ

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by Bigland

stephenhope wrote:

Are the lower costs on the Rare Technology tiles applicable based on the row of my technology chart that I choose to place them in? So that I will get a bigger discount if I decide to set them in a row with more pre-existing technologies? I assume this is the case but couldn't find it in the rules anywhere (though I bet it's there).

Page 4: Buying Rare Technologies
The Rare Technology Tiles may be placed on any of your Technology Tracks. You get the discount on that track, just like with the regular Technologies.

Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Rise of the Ancients Official FAQ

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by stephenhope

Thanks. I guess I'd interpreted that to say it GIVES the discount for the future, but not that it necessarily RECEIVED the discount since it wasn't a technology of that type. But it makes sense.

Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Rise of the Ancients Official FAQ

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by Jythier

stephenhope wrote:

Thanks. I guess I'd interpreted that to say it GIVES the discount for the future, but not that it necessarily RECEIVED the discount since it wasn't a technology of that type. But it makes sense.


It must be able to get a discount somehow or they would just be set prices.

Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Why two bonus points for allying?

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by Mr Suplex

I agree with the OP. Yet another flaw in the Alliance rules as I see it.

Reply: Eclipse: Rise of the Ancients:: Reviews:: Re: After-play review: Great expansion, backstory is still weird

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by Mr Suplex

galfridus wrote:

"It's worth less." If that doesn't make sense, it doesn't make sense (not being confrontational, it doesn't apply to everyone).


Idealistically, it makes sense. Realistically, it does not, because when you create a win "worth less", but still counting as a win, the game will devolve to the lowest common denominator.

This is speaking from a competitive group mentality. The only way I see it working with a competitive group is to keep track of placement over multiple sessions and make an alliance win worth less than a solo win.

Way too much hidden meaning and interpretation with this rule for my taste. Everything else in the expansion is great, however.

Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Why two bonus points for allying?

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by dlhammond

Also it net changes your score in regard to your former ally by -7 points (his +2, your loss of +2 and gaining of -3) (-9 if you gain the traitor) if you bail on your ally. If I link up with you and we gain nothing and then I stab you in the back for a -3 it is only a net -3 point shift (-5 with traitor and that can be lost), probably less of a penalty than they wanted.

Reply: Eclipse: Rise of the Ancients:: General:: Re: Has power creep occurred with the expansion?

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by Mr Suplex

I don't think any power creep has really occurred. I do think the Magellan's ability to flip colony ships for resources and their bonuses around discovery tiles are a bit too strong, but nothing that breaks the game.

Reply: Eclipse: Rise of the Ancients:: General:: Re: Has power creep occurred with the expansion?

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by LazyJ

I don't worry too much about Magellan. Compared to other races, they have a very small sometimes nice bonus (flip ships for resources) and a very nice but extremely situational bonus (depends on finding discoveries). Find a lot of discoveries? They're going to rock! Find only 1 or 2 discoveries? Meh.

One really big bonus for Magellan that other races don't necessarily have is the Terran-like home hex, with all three resources out to start.

Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Why two bonus points for allying?

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by Jythier

This whole game is filled with and practically is about getting points for doing things that give you advantages already. It would stink to get left out in a 5er though.

Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Why two bonus points for allying?

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by mfaulk80

Jythier wrote:

It would stink to get left out in a 5er though.

Until the end of the game when you rub your victory in their faces...

:D

Reply: Eclipse: Rise of the Ancients:: Reviews:: Re: After-play review: Great expansion, backstory is still weird

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by ghbell

PBeakley wrote:



New Races: We were all over these! I played the Enlightened of Lyra, which has its own little building subgame (placing "shrines" on their planets to slowly buy up some nice bonus techs), the Rho Indi Syndicate are super-fast space pirates, the Exiles build Orbitals instead of Starports, and the Magellans seemed uh...fair. Not so different than humans.


Hey, thanks for the review. I have a bunch of games in on RoTA. Just give the Magellans a chance. They, in our humble experience, rock.

Reply: Eclipse: Rise of the Ancients:: General:: Re: Has power creep occurred with the expansion?

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by ghbell

LazyJ wrote:

I don't worry too much about Magellan. Compared to other races, they have a very small sometimes nice bonus (flip ships for resources) and a very nice but extremely situational bonus (depends on finding discoveries). Find a lot of discoveries? They're going to rock! Find only 1 or 2 discoveries? Meh.

One really big bonus for Magellan that other races don't necessarily have is the Terran-like home hex, with all three resources out to start.


This. Their resources out of the gate are STRONG. They are super flexible, and I believe they can adapt to any path the game throws at them. They are by far my favorite now.

http://www.boardgamegeek.com/article/10890881#10890881

That session report will give more detail as to why I have come around to this.

Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Why two bonus points for allying?

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by Dulkal

dlhammond wrote:

Also it net changes your score in regard to your former ally by -7 points (his +2, your loss of +2 and gaining of -3) (-9 if you gain the traitor) if you bail on your ally. If I link up with you and we gain nothing and then I stab you in the back for a -3 it is only a net -3 point shift (-5 with traitor and that can be lost), probably less of a penalty than they wanted.

You can't count both his previous bonus and your lost bonus as point difference. Your ally does not gain the bonus from your betrayal.

You are 'only' down 5 points after leaving the alliance (his +2 vs your -3)

Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Why two bonus points for allying?

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by dlhammond

Dulkal wrote:

dlhammond wrote:

Also it net changes your score in regard to your former ally by -7 points (his +2, your loss of +2 and gaining of -3) (-9 if you gain the traitor) if you bail on your ally. If I link up with you and we gain nothing and then I stab you in the back for a -3 it is only a net -3 point shift (-5 with traitor and that can be lost), probably less of a penalty than they wanted.

You can't count both his previous bonus and your lost bonus as point difference. Your ally does not gain the bonus from your betrayal.

You are 'only' down 5 points after leaving the alliance (his +2 vs your -3)


His tile is not discarded so he still has his +2. You on the other hand flipped from +2 to -3.

Reply: Eclipse: Rise of the Ancients:: General:: Re: Has power creep occurred with the expansion?

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by Mr Suplex

LazyJ wrote:

One really big bonus for Magellan that other races don't necessarily have is the Terran-like home hex, with all three resources out to start.


Yes, I didn't mention this, but it is part of why the colony ship and free discovery tile from research are even stronger.

Personally, I do think they are slightly overpowered, but again, nothing game breaking.

Reply: Eclipse: Rise of the Ancients:: Sessions:: Re: 3P Game Report

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by Mr Suplex

Our group is starting to wonder if Sentient Hull isn't a big too strong, and this session report is further evidence to that.

Reply: Eclipse: Rise of the Ancients:: Sessions:: Re: 3P Game Report

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by ghbell

Mr Suplex wrote:

Our group is starting to wonder if Sentient Hull isn't a big too strong, and this session report is further evidence to that.


Well, if you use 3 slots for it on a Cruiser it is great against ancients.

Even just 2 slots.

1 Improved Hull and 1 positron is awesome too, adds an initiative, and then leaves a slot for something else.

I don't think it is too good, but dang is it good if you can't get on of the above!

Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Why two bonus points for allying?

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by Dulkal

dlhammond wrote:

Dulkal wrote:

dlhammond wrote:

Also it net changes your score in regard to your former ally by -7 points (his +2, your loss of +2 and gaining of -3) (-9 if you gain the traitor) if you bail on your ally. If I link up with you and we gain nothing and then I stab you in the back for a -3 it is only a net -3 point shift (-5 with traitor and that can be lost), probably less of a penalty than they wanted.

You can't count both his previous bonus and your lost bonus as point difference. Your ally does not gain the bonus from your betrayal.

You are 'only' down 5 points after leaving the alliance (his +2 vs your -3)


His tile is not discarded so he still has his +2. You on the other hand flipped from +2 to -3. Although to be fair you also changed your score from the average of the alliance scores to counting your score again (with the -7/-9 point loss) so your final score might have gone up.


Still only puts you at a five-point difference. You are counting the same two-point advantage twice: When he gains it and when you lose it.

If you and I enter an alliance, and I then break the alliance, you have gained five points on me, not seven.

Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Why two bonus points for allying?

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by dlhammond

Dulkal wrote:

dlhammond wrote:

Dulkal wrote:

dlhammond wrote:

Also it net changes your score in regard to your former ally by -7 points (his +2, your loss of +2 and gaining of -3) (-9 if you gain the traitor) if you bail on your ally. If I link up with you and we gain nothing and then I stab you in the back for a -3 it is only a net -3 point shift (-5 with traitor and that can be lost), probably less of a penalty than they wanted.

You can't count both his previous bonus and your lost bonus as point difference. Your ally does not gain the bonus from your betrayal.

You are 'only' down 5 points after leaving the alliance (his +2 vs your -3)


His tile is not discarded so he still has his +2. You on the other hand flipped from +2 to -3. Although to be fair you also changed your score from the average of the alliance scores to counting your score again (with the -7/-9 point loss) so your final score might have gone up.


Still only puts you at a five-point difference. You are counting the same two-point advantage twice: When he gains it and when you lose it.

If you and I enter an alliance, and I then break the alliance, you have gained five points on me, not seven.


Fair enough.

Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Why two bonus points for allying?

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by Jythier

If you want to maintain your score, you need to have 10 points more than your ally.

So if your alliance is #1 and you have 10 more points than your ally, you can dissolve the alliance and take the -5 hit, and still be in the lead - and at 11 point differential, your score will actually increase on dissolution.

If you are #1 and your ally is #2, you can dissolve the alliance as long as you have 6 points on your ally, and retain the lead.
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