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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Point defense - I don't get it

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by Aselan

Aselan wrote:


Taking my example: I assign the missles for the cruisers. Then the interceptor and SB may defend, shooting down missles. Then I assign the missles for the dreadnought and again, they may defend, potentially shooting down missles again. Right?

To make it in detail:

Attacker:
2 Cruiser (4 Missles)
2 Dreadnoughts (4 Missles)

Defender:

2 Interceptor
2 Starbases

1. Type of ships:
Attacker rolls for Cruiser Missles and hits with all 4 dice. He declares that he attacks the starbases only. That means that the defender rolls his die for the guns on the starbases AND Interceptor. Lets assume 2 hits. That would mean that 2 missles hit the starbases.

2. Type of ships:

Now the Dreadnougt roll for their missles and all 4 hit again.

One missle is allocated against the starbases and 3 against the interceptors.
BOTH Starbase and Interceptor roll for defense AGAIN. They have 3 successful to hit rolls and therefore destroy 3 missles .




So, to repeat my question, is this example correct?

Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Point defense - I don't get it

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by LazyJ

Based on what was discussed above, I would say yes, it is.

Each ship type attacks separately from the others. Point defense gets to work against each missile volley. All the defending ships can fire at incoming missiles.

So in your case:

Cruisers attack with missiles, roll four dice, assign dice to targets, confirm all four hit after computers and shields are applied.

Defender rolls all his guns as point defense, adds computers, gets 2 hits and assigns to the incoming missiles.

2 remaining missiles hit their target. Damage is applied, destroyed ships are removed.

Drednoughts attack with missiles, roll four dice, assign dice to targets, confirm all four hit after computers and shields are applied.

Defender rolls all guns as point defense, adds computers, gets 3 hits and assigns to the incoming missiles.

1 remaining missile hits the target. Damage is applied, destroyed ships are removed.

Regular combat begins.

Thread: Eclipse: Rise of the Ancients:: General:: If I buy it now, will I get an error-free copy?

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by flying_neko

I have been wanting to buy this for a long time, but the errors have kept me from doing it. I am a lazy ass and I still need to ask for a replacement game board for the AGoT copy I've bought aeons ago.

If I buy ROtA now (say, from/through Amazon), will I:

:bd6-1: Get a copy with all the well-known errors and no replacements (so that I will have to contact Lautapelit and wait for them to ship me the replacements...)

:bd6-2: Get a copy with will all the errors but with replacements included.

:bd6-3: Get an errors-free version.

Reply: Eclipse: Rise of the Ancients:: General:: Re: If I buy it now, will I get an error-free copy?

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by Aselan

I bought it in Germany and I got a copy with all the errors but with replacements included.

Since the boardparts are correct and the replacements correct the techtiles, I'm extremely happy. The game is great I couldn't have waited longer for the expansion.


Reply: Eclipse: Rise of the Ancients:: General:: Re: If I buy it now, will I get an error-free copy?

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by Aselan

BTW you get the tractor beam tech tile as "excuse" for the misprint. I doupt this will be the case in the corrected version.

Tractor beam is nice, specially against Missle Ships. No retreat possible for you opponent. Saved my day in a game :-)

Reply: Eclipse: Rise of the Ancients:: General:: Re: If I buy it now, will I get an error-free copy?

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by Bankler

I bought from FLGS (in US) and got the error tiles but the replacement (wtih tractor beam). FWIW. I think that's pretty standard on this printing.

Reply: Eclipse: Rise of the Ancients:: Sessions:: Re: 12 Hours of Holiday Eclipse!

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by Tuomas H

The only way I can imagine getting quantum grip in the 1st round is to explore 2 discovery-hexes with resources from both. They would have to be either both science resource or a combination which could be used to by the development, giving the player +12 science. Those coupled with 5 beginning science of hydran would've made it possible.

Does this ring a bell?

Reply: Eclipse: Rise of the Ancients:: Sessions:: Re: 12 Hours of Holiday Eclipse!

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by LazyJ

It wasn't the development - that's for sure. We didn't get those until later.

I honestly don't remember any more. It's possible it was his first action on Turn 2 - as he got a LOT of Science production early.

Reply: Eclipse: Rise of the Ancients:: General:: Re: If I buy it now, will I get an error-free copy?

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by f-p-p-m

Bought it in germany, should have the replacement parts attached to the box, but it came without the replacement parts, I´m still trying to get the fixed tech tiles.

Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Point defense - I don't get it

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by dlhammond

Aselan wrote:



So, to repeat my question, is this example correct?


There are some unknown variables such as the ship types with the highest initiative attack first (probably cruisers but not necessarily) and the removal of ships that got destroyed (if any) wouldn't fire at the second volley of incoming missiles.

But yes, I don't see a flaw in your example (taking those things into account).

New Image for Eclipse: Rise of the Ancients

New Image for Eclipse: Rise of the Ancients

New Image for Eclipse: Rise of the Ancients

New Image for Eclipse: Rise of the Ancients

New Image for Eclipse: Rise of the Ancients


New Image for Eclipse: Rise of the Ancients

Reply: Eclipse: Rise of the Ancients:: General:: Re: Warping Player Boards

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by Bosco312

cva3 wrote:

NOTE: I live in Michigan with 130+ other games. I rarely see warping in any of my other games so I do feel like I received a bad set.


I live in Washington State, and while it's true we have a lot of moisture here, I wouldn't call it humid. I've only ever had one other game warp like this. I won't mention it by name, but its initials are Betrayal at House on the Hill.

I'll try putting the boards under boxes, but I think I'll have to laminate them. Even if they stayed flat, I'm afraid they'd tear along the fold with regular playing over time.

Reply: Eclipse: Rise of the Ancients:: General:: Re: If I buy it now, will I get an error-free copy?

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by grafpoo

i actually got an error-free copy from CSI a couple of weeks ago, so it seems the answer is "it depends"

Thread: Eclipse: Rise of the Ancients:: General:: Confused by Distortion Shield

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by kenarm

I do not understand why anybody would want to have the distortion shield technology. Since shields already defend against missiles and cannons, why would anybody get this, since it offers no defense against missiles?

Has anyone found this useful yet?

Reply: Eclipse: Rise of the Ancients:: General:: Re: Confused by Distortion Shield

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by thegreybetween

Distortion Shield is not an equipable part; it is a passive technology that automatically benefits every ship you own. Once you buy it, you will always have -2 against missles for all of your ships without ever having to equip a part. If you double-up and add shields to your ships, you will very quickly have extremely impressive defenses against missiles.

[Edit: Typo. Damn, 3 of them!]
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