Quantcast
Channel: Eclipse: Rise of the Ancients | BoardGameGeek
Browsing all 5350 articles
Browse latest View live
↧

Thread: Eclipse: Rise of the Ancients:: Rules:: Lyra shrine, Exile orbital...

by brad77 I'm unclear on where you are allowed to place a shrine. Does it have to be beside a populated planet square? Some planets have two population squares. Can you place two shrines on that...

View Article


Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Lyra shrine, Exile orbital...

by TGCRequiem One per turn. It has to be built on a planet of the appropriate color (not population cube) in a hex you control. White planets could house any shrine. If you have multiple planets on one...

View Article


Thread: Eclipse: Rise of the Ancients:: General:: Ancient hive question

by chademe Played our first game with the expansion today and used all of the technologies, developments, and new tiles that we could squeeze in. One question came up that I wasn't sure about regarding...

View Article

Reply: Eclipse: Rise of the Ancients:: General:: Re: Ancient hive question

by TGCRequiem It is probably inferred from the original rules that if another forces clear your zone you lose influence.

View Article

Reply: Eclipse: Rise of the Ancients:: General:: Re: Are the additional...

by Head_Rat I still don't know what the original distribution of hexes is (I don't like to look at them before I play a game) and neither did I look at the new hexes before shuffling them in. Space...

View Article


Thread: Eclipse: Rise of the Ancients:: Rules:: Development Question with Hydran

by vyperx The rules state that to build a development, you need to take the Research action.Can Hydran with it's 2 research ability build 2 developments or research 1 technology and build 1 development ?

View Article

Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Development Question with...

by aldarynvyperx wrote:The rules state that to build a development, you need to take the Research action.Can Hydran with it's 2 research ability build 2 developments or research 1 technology and build...

View Article

Thread: Eclipse: Rise of the Ancients:: General:: Alliances too Strong in a 4...

by vyperx I've played a couple 4 player games with Alliance rules. In both games, the players that allied together completely crushed the other 2 players. I know some people will then say the other 2...

View Article


Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by Funguy If anything I think alliances are a bit weak. They are only a net gain of 1 point and they really don't prevent late game surges to gain territory. While these border alliances do offer some...

View Article


Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by mfaulk80Funguy wrote:If anything I think alliances are a bit weak. They are only a net gain of 1 point and they really don't prevent late game surges to gain territory. While these border alliances...

View Article

Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by vyperx What if the 2 allied players are both relatively strong. Then, it's a no win situation for the other 2 players. We don't want games where the winner is already pre-determined at turn 5...

View Article

Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by Dreamshadow Turn five is a significant distance into the game. you could argue that you might need to pay more attention to the paths to victory that those players are taking and already know it by...

View Article

Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by vyperx I guess my main point is if you are clearly the most powerful person. All you have to do is ally and victory is all but ensured. So you could race to take the center as quick as possible and...

View Article


Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by mfaulk80vyperx wrote:What if the 2 allied players are both relatively strong. Then, it's a no win situation for the other 2 players. We don't want games where the winner is already pre-determined at...

View Article

Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by Dulkal That was my thought too. In a four-player game, it seems like ir would be an obvious tactic for the two strongest players to pool more than half the military power behind an all-out attack...

View Article


Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by mfaulk80vyperx wrote:I guess my main point is if you are clearly the most powerful person. All you have to do is ally and victory is all but ensured. So you could race to take the center as quick as...

View Article

Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by Dulkalmfaulk80 wrote:vyperx wrote:I guess my main point is if you are clearly the most powerful person. All you have to do is ally and victory is all but ensured. So you could race to take the...

View Article


Reply: Eclipse: Rise of the Ancients:: General:: Re: Just bought in the US....

by Klintus Fang Mine just arrived. It has the correction sheet in it, but... the correction sheet only has 5 tiles in it, the space where the Sentinel Hull is suppossed to be is empty. :(

View Article

Reply: Eclipse: Rise of the Ancients:: General:: Re: Just bought in the US....

by Klintus Fangtoniemn wrote:stevecorby wrote:toniemn wrote:fralim wrote:I just picked this up today at my FLGS and the corrected tile sheet wasn't included. Was this supposed to be in the box?About...

View Article

Reply: Eclipse: Rise of the Ancients:: General:: Re: Alliances too Strong in...

by dyepbr The other players would only need to focus on 1 player (of the alliance), as the scores will average out. This may cause the higher VP player to unallie.If the alliance crushes the other two...

View Article
Browsing all 5350 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>