by dyepbr
Mike_Evans wrote:
If "missiles are a scratch that don't need a band-aid," then why are there (as of the playtest anyway) two rare techs devoted exclusively to countering missiles, and two more that are debatably there for the same reason? That's a pretty large percentage of the rare techs. Seems an awful lot like a band-aid to me.
All of the expansion material is modular. The developers made everything so players can pick and choose how they want to play, (warps, techs, ancients) if players want to use them. Among them are more missile counter measures. This not only appeases those who feel missiles are OP, but also provides new and interesting ways to combat missiles, even if they feel missiles are just fine.