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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Prototype Rules Summary & Discussion

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by Aselan

Hm, I think the distortion shield -2 against Missles is to cheap.

Missle tech is very expansive an useless if you don't have a good to hit roll. So the distortion shield (which is automatically on all ships without being a ship part) costing only 7/6 cost relatively to 14/8 cost for missles. I hope there are not many of these techs to draw them...
Or are those new techs only available after killing a ancient cruiser or dreadnought?

Point defence for shooting missles down costs 11/8, which seems more appropriate.

A question for the flux missles. Is there initiative bonus only for the missles or in general for the ship? +2 Ini seems very good, if it effects the ships weapons as well..

Conifold field with 3 hull but 2 energy makes not a lot sence to me compared to improved hull. But maby I don't see something. And maybe this is for situations where improved hull is not abailable. Still 2 energy seems a lot.

I don't really get how interceptor bay works, but it sounds interesting. So I upload up to two interceptors for free (not counting towards movement) move the dreadnought i.e. 2 spaces (for one movement), unload the interceptors and I can move both one more space? That would be ideal for mecha! I suppose, the uploading ship needs to be of a bigger ship type?

Warp Portal tile: If I get it right there must be more than one of this special development in play, or it makes no sense otherwise to build one portal for 8 (exept for VP). If I get it right.

Ancient hive don't spawn new ships when rolling, right? They only use the 3 ships that were placed on them in the beginning of the game?

Otherwise the new factions are so cool!! Can't wait!

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