by talusproteus
Amaranth wrote:
They start with Fusion Source and 2 Science, so Quantum Grid costs them 13 Science. They can get 3 Science by flipping their starting Colony Ships, and 5 standard Influence Actions (not the one they have now, in other words) could get them the other 10 Science. Then they have to spend a Research Action to actually get the tech. Thats (6-2) = 4 Actions, leaving them with 3 Upkeep. My initial count had it as (7-2) Actions, which would leave 5 Upkeep, unable to gain cash by taking Influence Actions, and enough to require them to have either 3 cash income or trade in all their starting Materials to avoid bankruptcy.
I think...yeah. My head just exploded.:surprise: