by Hman
Just got home from GenCon. I'm going to hold off on posting actual pictures of the rulebook, just to be safe. I realize that it's "out in the wild" now, so to speak, but I just don't feel right posting someone else's direct rules. (I'll be happy to send them privately though, just PM me.)However, I'm in the process of typing up a summary of the high points. I've got quite a bit to go, and I need to unpack and such, but I'll post what I have so far and edit later with the rest. Enjoy!
Contents (Directly from the book.)
"This expansion introduces several new additions to the base game: Ancient Homeworlds and Hives, Ancient Cruisers and Dreadnoughts; Rare Technologies and Developments; Warp Portals and Alliances. There are also four new alien species to choose from - three unique ones and one identical species (The Magellan) on the flipside of the player boards.
The expansion is designed to be modular: you can use all of these additions or just some of them in any game of Eclipse, according to your play group's preferences and play style. Feel free to leave out ever just single components you don't like.
The expansion contains components for additional players, allowing up to nine players in one session. To save your table space, the box also includes a Compact Supply Board that you can use instead of the original one."
Pieces
-Ships, storage markers, summary cards, info cards, colony ship tiles, etc for 3 more players
-1x Prosperity Influence Disc
-3x Starting Sector Hex
-4x Ancient Homeworld Hex
-2x Ancient Hive Hex
-3x Warp Sector Hex
-6x Regular Sector Hex
-3x Player Board
-1x Compact Supply Board
-1x Primary Action Marker
-1x Secondary Action Marker
-10x Rare Tech Tile
-18x Extra Tech Tile
-8x Development Tile
-9x Discovery Tile
-8x Ancient Cruiser Tile
-1x Ancient Dreadnought Tile
-9x Extra Reputation Tile
-1x Direction Tile
-3x(? picture was cut off) Alliance Tile
Rare Technologies
-Rare Techs are placed in the technology bag. When you draw a Rare Tech place it off to the side, they do not count towards the number of Tech tiles that you draw. Always draw as many Regular Techs as the rules state.
-Rare Techs can be placed on any Tech Track, discounts still apply.
-You cannot acquire a Rare Tech with Ancient Tech Discovery.
-Antimatter Splitter (5/5): Allows you to split Antimatter Cannon damage among multiple ships. The die rolls have to be able to hit all ships you target.
-Neutron Absorber (5/5): Enemy Neutron Bombs don't affect you.
-Distortion Shield (7/6): Enemy missles get -2 hit modifier.
-Cloaking Device (7/6): Opponents need 2 ships to pin 1 of yours.
-Point Defense (11/8): After opponent rolls Missle dice, you may fire your Cannons once against incoming Missles before they hit. Each die hit destroys a Missle. Your Computers affect Point Defense, but opponents Shields do not.
-Conifold Field (5/5): Allows purchase of Conifold Field ship parts.
-Sentient Hull (5/5): Allows purchase of Sentient Hull ship parts.
-Interceptor Bay (9/7): Allows purchase of Interceptor Bay ship parts.
-Flux Missle (11/8): Allows purchase of Flux Missle ship parts.
-Zero-Point Source (15/10): Allows purchase of Zero-Point Source ship parts.