by Petri
Amaranth wrote:
Hman wrote:
Sentient Hull is 5/5, Flux Missiles are two yellow dice and two initiative.
Wow, Sentient Hull seems like a good early buy. Do Flux Missiles have a power requirement?
Hopefully Sentient Hull is not too good. If I could choose, I would've put the price at 7/7, 8/7 or 8/8. But as it costs 5/5 only Hydran can afford it on turn 1 so it may turn out to be fine (you can pass early to get it on turn 2). It's not the only tech which seems "too good" for its price like Advanced Robotics and Improved Hull.
If I remember correctly, Flux Missiles don't require any energy. They are a nice way to gain high initiative easily, but at the cost of firepower. They are a perfect counter component for those designs with 2 computers and plasma missiles only.