by TGCRequiem
Mordjinn wrote:
noodlemans wrote:
1) If your first turn of a round is with the secondary marker, you may not take the research action. You may opt to pass and still stay in the round.
2) Once the primary marker completes one rotation around the table and returns to the first player, all players can research with either marker. In the case of a tie, the primary player wins (both players want to explore the same hex or research the same technology and there is only one chit left).
3) You have to wait for the player to your left to pass their marker before passing them another one. In other words, you can't have both markers.
2) Once the primary marker completes one rotation around the table and returns to the first player, all players can research with either marker. In the case of a tie, the primary player wins (both players want to explore the same hex or research the same technology and there is only one chit left).
3) You have to wait for the player to your left to pass their marker before passing them another one. In other words, you can't have both markers.
This sounds clever in all accounts except for if the markers are not moving symmetrically (always exactly opposite to each other) there can be a situation where one marker moves much slower than the other one. This would enable someone to stall in order for an ally to take their turn and grab that research token before an enemy can.
For example:
- The turn order is player 1-2-3-4-5-6
- Player 1 gets primary marker and player 4 the secondary. Game proceeds.
- The markers go around the table the initial round and no-one can research with the secondary token.
- In the end the secondary token has gone around faster (people passed etc.) and player 3 has it when the primary has reached only player 6 (who is taking AGES to decide what to do).
primary: 1-2-3-5-6
secondary: 4-5-6-1-2-3
- Player 1 wants to get a single research token, which he also fears player 4 would take. So he requests player 3 to stall and not to pass the secondary marker to player 4 before player 1 gets the primary token from player 6.
If the markers are always passed at the same time to the next player you can avoid these kind of situations.
This is where you could require the tokens to stay in relative position. 1 must always move with 4, 2 with 5, 3 with 6. I know somebody said then where is the time savings...well you still have two people playing at the same time, even if they are playing at the pace of the slower player.