by Rynvord
It is extremely rare situation when your are targeted in 3-4 turn by another player as in most of the cases players are handling ancient ships. WG gives you some additional access but again - being aggressive in 4 turn towards another player - for me it is too early. The only way you can use WG in the early phase of the game is to steal some sectors with ancient that are close to your border and were not conquered by players that originally found them. Later you can beat your ancient on your hexes.WG is an impressive option to do some damages in late game, when only few players will be able or will like to spent a lot os reseach points to get WG from thec board. Combinineg having WG in the late game with bomb absorber and well settled sectors (only few entrances) can make your offensive strategy well balanced and efficient. If you wont have bomb absorber, you will have to make your crucial sectors well secured...
So imo - first disc (not later than on 4 turn!), then WG around 5-6 turn, if you will have enough resources and planets, 3VP in 9-10.
Variant when this can change:
- you get Advanced Robotics in early game and there is only on on the table (you already have advantage)
- you see that there are at least two Quantum Grids on the table and that as you are finding more research planet you will follow researcher patch - then take WG and in the early game claim Quantum Grid.
In our group Lyra used to win often by having balanced strategy of developing techs and keeping sufficient amount of sectors. Order was like I said firstly disc then WG