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Thread: Eclipse: Rise of the Ancients:: Rules:: Sector III hexes in a 7-9 player game

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by big_eye

hello.

I looked through the board but didn't find anything.

What happens to Sector III tiles in a 7-9 player setup which can't be accessed anymore.

E.g. an unexplored III hex lies next to two other III tiles of which not a single one has a wormhole connection to the unexplored on. We had this situation today. so there were actually unexplored III tiles until the end of game. we argued about using jump drives. but these only allow you to MOVE ignoring non existent wormhole connections not explore.

any answers to this questions? would be glad if someone could help me out here.

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