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Reply: Eclipse: Rise of the Ancients:: General:: Re: Completely Spoiler Free teaser of Rise of the Ancients by a Beta Tester

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by sur5al

XAos wrote:



Not how our games go, so I'll guess groupthink.
Depending on races (who is adjascent to who) combat starts variously between turn-1 & turn-9 with a bias around turns:7,8.
e.g. Eridani frequently start a war in the first 2 turns, by attacking a neighbour, without going through the center.



I would like to see how you attack your neighbours with Eridani or Hegemony in early game when everybody deliberately blocking you by placing hex sides without wormholes :D. How can you start fighting (in early game) when everybody cuts off all access to their territories? Warp Portals probably gonna be one of the best things that expansion introduces...

And having certain races close to each other can sometimes really ruin the game :(. Once in 6 player game i was close to Descendants with Hegemony. He was building up nice hexes with Ancients and i attacked him i think on 2nd turn. Super luck - I got another cruiser from artifact and then went deep into his territories killing all the ancients. Poor guy was literally removed from the game by the 4th turn, nobody could help him, i became unstoppable and so the game became meaningless for others.
Though this will be fixed by real Alliances and ability to move ships through your allies territory...

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