by arkayn
apbevan wrote:
arkayn wrote:
And having no Dreadnaughts, can you really afford to take up a slot on your Cruisers with a single hull for 2 energy?
Umm... good luck with that. I don't see 8 Interceptors doing anything against another race's Dreadnaughts + Cruisers, unless you have such a ridiculous tech advantage that you could do whatever you want and still win.
eoingibb wrote:
1. using it as an outside hull tech.
This was overpowered without limits. Not sure what appropriate limits would be - maybe 3/6 for cruisers / dreadnaughts respectively.
This was overpowered without limits. Not sure what appropriate limits would be - maybe 3/6 for cruisers / dreadnaughts respectively.
So, I'm assuming that when you use it as an outside-the-hull tech, it still gives one hull point? 1 hp for 2 energy sounds a little expensive, but considering you can get a 9pt power source pretty easily, that could be 4.5 hp for a single spot on the ship, with just the extra cost of the upgrade actions needed. So yeah... I can see how that's overpowered for reasons having nothing to do with carting Interceptors around. If it were an outside-the-hull tech that still cost 2 energy but didn't give a hull point, I think it might still be underused...
natbrooks wrote:
I don't think Interceptor Bays need to be "fixed". But if you want to have a variant that encourages their use by your group, why not simply reduce their research cost?