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Reply: Eclipse: Rise of the Ancients:: Variants:: Re: Interceptor Bays

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by arkayn

apbevan wrote:

arkayn wrote:

And having no Dreadnaughts, can you really afford to take up a slot on your Cruisers with a single hull for 2 energy?
Yes you can if your 8 Interceptors are whats going to do the majority of damage.


Umm... good luck with that. I don't see 8 Interceptors doing anything against another race's Dreadnaughts + Cruisers, unless you have such a ridiculous tech advantage that you could do whatever you want and still win.

eoingibb wrote:

1. using it as an outside hull tech.
This was overpowered without limits. Not sure what appropriate limits would be - maybe 3/6 for cruisers / dreadnaughts respectively.


So, I'm assuming that when you use it as an outside-the-hull tech, it still gives one hull point? 1 hp for 2 energy sounds a little expensive, but considering you can get a 9pt power source pretty easily, that could be 4.5 hp for a single spot on the ship, with just the extra cost of the upgrade actions needed. So yeah... I can see how that's overpowered for reasons having nothing to do with carting Interceptors around. If it were an outside-the-hull tech that still cost 2 energy but didn't give a hull point, I think it might still be underused...

natbrooks wrote:

I don't think Interceptor Bays need to be "fixed". But if you want to have a variant that encourages their use by your group, why not simply reduce their research cost?
One group said that they allowed use of Interceptor Bay parts without needing to research the technology at all, and it was still not used much - which seems accurate to me. The problem isn't that they cost too much to get - it's that they cripple your big ships without helping your little ships all that much. Or if you want to use them without crippling your big ships (by upgrading them off before combat), it's nearly impossible to actually save any actions.

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